RicH0864's Forum Posts

  • 7 posts
  • Ahh, okay. I've worked with using sprites as buttons before.

  • I need help on a condition.

    In my game, when the "Ball" button is toggled, you automatically spawn balls when the left mouse button is down. The bug starts when you click the "box" button, and then click the "ball" button again. You can no longer spawn balls while the left mouse button is down. There is also this feature that I put in that if you hold the right mouse button, and your mouse is over a ball, the ball gets deleted. This seems to get disabled too.

    Download .cap here:

    http://www.mediafire.com/?wljfqkvmmem

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  • I fixed it now. It seems like it doesn't like some specific image sizes. I had to go with a 150 X 150 pixel picture for it to work.

    And btw, great program!

  • I never knew invert condition did that -.- Thanks anyway, and sorry for that. I've only viewed one tutorial and I sort of taught myself Construct.

    Also, I have this problem with the application icon, when I change it, and I export the game into an exe, the icon is messed up(distorted, slanted, only a part of it is showing etc..). How can I fix it?

  • 1) Yes, I am aware of the "Object is on screen?" condition for sprite objects, but there is no way to check if a sprite object is NOT on screen?

    2) I was using the Physics behavior, so I guess there's no way... But, I could probably set a variable so that 1 is equal to gravity is enabled, and 0 is equal to gravity is disabled. I'll find a work-around then.

    Thanks for the quick reply.

  • 1) Is there any way to check if an object is not on screen? I've tried searching the forums but I can't find an answer.

    2) Is there a way to set text so that it shows whether gravity is enabled or not?

  • Just posted here to get on the chat. Also, no, I am not a Rich clone, my name just happens to be RicH too

  • 7 posts