Ricethin's Forum Posts

  • That seems to have fixed it. I have been fighting with this thing for weeks. I could literally buy you a beer. If you'd like a credit, let me know. This sucker's up to go on Steam at the end of June and that was a major blocking point for me. Unfortunately, when you have your eyes on a project for so long, you tend to lose sight of these kinds of simple things.

    Ugh, thanks so, so much!

  • Oh sweet God. Let me fix that and let you know, if that's it, I'll poop. Thanks for your eyes, I appreciate that.

  • Hey all,

    Full disclosure, I'm using EasyStar from another member of this forum, but I don't think this particular error is related (at least, if it is, I'm kinda screwed because it's the linchpin of the entire AI).

    So, I'll start off with ... this is a HUGE project based on a $5000 Kickstarter and about a year or two of my life, so, please take heart that it's not easy for me to put up something this large, or that I want to monetize, but it's been weeks and I can not get past this bug and I figure, maybe one of your eyes will do it.

    The capx is attached... It's humongous.

    I realize you may be totally unable to help given the sheer magnitude of the project.

    Here's the repro steps.

    1. Load University Level layout.

    2. Play the game.

    3. Since all the debug shit is enabled, all you have to do is wait. In a variable amount of time, one of the AI will walk across the screen and trigger a Javascript ARR_PLUGIN.JS cannot read property '0' of undefined (e.g. an array out of bounds error). The problem is, I have *no* idea why this is happening.

    Any help is greatly appreciated, and I'll happily put you in the credits. Looking forward to finishing this and getting it on Steam by launch day (Jun 30).

    Cheers,

    Removed

    M

  • Oh snap! Thanks so much - I'm at work right now, but I'll take a look at this when home!

    <3

  • I figured out the typewriter effect.

    The only issue I have left is animating the stuff

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  • I'm doing a game that's very text-heavy.

    As a result, I'd like a method of embedding some emotion into the text.

    I've seen other pixel games accomplish this like this:

    Ultimately, I have no idea how to do this currently.

    If it involves rewriting the text object in JS, I can probably handle that, I'm just wondering if you all think there might be a way to do this in Construct 2.

    Thanks!

  • Gamejolt is a bit of a pill like that.

    Try http://ricethin.com/beans/playitnow

  • You shouldn't be going in debt, and those things definitely shouldn't be happening, ha!

    I will add these to the github issues logs. This is why we do alphas

    I appreciate the feedback, and I'm glad you liked the feel!

  • That seems to be a caching issue with gameJolt that doesn't happen in the downloaded build >:(

    If you hit refresh it goes past.

    Font too small! This is good feedback. Very actionable

    Thanks for the feedback guys, keep at it!

  • Hi!

    We've finally completed the Alpha for Beans!

    It's just the tutorial level, but I'd so appreciate if you'd check it out and give me some feedback.

    You can download it here:

    http://www.indiedb.com/games/beans-the- ... ator-alpha

    Built in NWJS for various OS's. The webfonts work much better in this build.

    Additionally, if you're just itching to play it now now now, you can go here:

    http://gamejolt.com/games/beans-the-cof ... tor/138225

  • Just found this now, and as always R0J0 to the rescue. Thanks for the bubble sort tip!

  • I find sometimes Construct doesn't like bright white colors.

    Take a look at the below:

    Notice the flickering? There are no animations here.

    Why is this happening?

    Thanks!

  • Hey all!

    We just put Beans up on Steam Greenlight! I'd really appreciate if you'd take a look!

    Thanks so much!

    http://steamcommunity.com/sharedfiles/filedetails/?id=643221868

  • Sorry I didn't get a chance to work on this yesterday! Work etc.

    I'll check it out tonight to give you an example, but the punchline is.

    On Start of Layout:

    Replace Cursor with Sprite -> Sprite that conforms to the guide above.

    (28 x 28 PNG) with no effects.

    Does not work. Simply just doesn't happen when exported as an NW JS app, or in the preview.

    On the other hand, Set Cursor Style -> Whatever, works fine.

    I'll get more detail when I'm back at home - thanks for patience.

  • Thanks for the help anyway I appreciate it!