As you can see here I've uploaded the map of a real-life Texas, USA city. My plan is to have a city-scale environment (although there will be a conservative adaption of this real-life map to game map...not all roads will find their way into the game for lots of reasons which I will not waste your time in detailing to have you read through).
Since this map is obviously extremely analog rather than the likes old-school video game sprites that are reused throughout each course, there's going to be a lot of custom setting-up of roadways. There's going to be no easy way about this, whatever I decided to do. So I was hoping to get some input from experienced developers who are familiar with the less-than-cookie-cutter development of levels and environments.
My initial idea was to create objects at intersections that serve "hubs" for where roads are drawn and connected to other roads and intersections. However, I foresee this will have its own inherent issues and will hinder me in drawing roads beyond flat black with no details (because sprites will overlap with little to no regard for how road lines come together at intersections and so on).
The alternative is to manually place all the road pieces and draw unique road pieces where needed...which is probably going to be my main recourse for a map of this nature.
Obviously, there are a ton of roads, so, as I mentioned, I won't be including every road of the real-city map in the game map. But for the roads I do adapt into the game, what do you suggest I do to make the process as streamlined or as easy as possible? Whether I have to manually place each road myself (including drawing custom pieces) or device a system that draws most of the road pieces at Start Of Layout?
I'd be grateful for any and all suggestions. I only hope I am able to understand and follow it all - despite all I know now, I'm still learning a ton and am only all too away that I'm ignorant about a lot. This is definitely the biggest project I've attempted so far...
Thanks!