RhapsodyInGeek's Forum Posts

  • The point of the thread is clearly stated in the original post. They're just trying to find out if there is any interest in the US based developers in the Scirra community to put their games and such onto the Windows 7 marketplace and, if there is, to find a way to make it easier for us to do so.

    John (the MS rep) has already stated that he is only able to work with people living in the US right now. It's not his call, and it's understandable why Microsoft would want to start off with just the US for now, and then branch out to other countries afterwards if it proves successful.

    The ones you should be mad at are us US based Construct 2 users if we don't make a big enough case for Microsoft to follow through with Construct 2 support! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Fimbul eyeliner

    It's not about segregating users. It's about profits, policies, legalities, so on and so forth... But it's never about segregating users. It does a company no good to segregate without reason. Your frustration is understandable, but it does no good to take it out on someone who can't control it.

    john

    I'm a US Construct user, and am working on a game that I intend to support mobile with. I can say that I'd definitely be interested in releasing any mobile games to Win7 marketplace, but I'd also have to echo the previous sentiment about Microsoft's support for WebGL. A drop in speed is always detrimental for any action games like platformers and racing games and so on. It'd be interesting to know how Microsoft plans to improve performance for that area of HTML5 gaming.

    I also am wondering about the percentages and pricing and such. I don't have any apps in the Apple store, but I have a couple albums in iTunes and Apple likes to take a generous cut of the sales and they largely control the pricing. I was wondering if Microsoft's policies are available for public viewing or if that's a non-disclosure thing you can only know after submission to the Win7 store?

    So yeah, top concerns for me are performance and store policies for our games.

    I think it's safe to say we do appreciate your interest in our community and Ashley's great game creation kit!

  • That's really fantastic news! I already paid for a license, but I think I'll pitch in some more next paycheck. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Seriously, congrats! I hope you exceed your backer goal!

  • Might be easier to either hit me up in PM's or on Steam. I'm on here and that way more than I am on Facebook.

    My Steam id is TL22. You'll know it's me if the icon is a little guy in a red shirt and blue jeans that isn't Mario.

  • Sorry about the lack of commenting in the events. It's actually quite simple once you understand what's going on. And don't worry, your english is fine enough for me.

    You can use the default behaviors in Construct 2 to accomplish this, by the way. All you need are 2 sprites and an array.

    I updated the capx with comments (although bear in mind it's like 2AM where I am and I am tiiiiiiiiiiiiiiiiiiiiiired). Hope this helps!

  • Before taking StephenC's suggestion to heart, if you want someone to help you should post a capx for us to look at first. That way we can get a better grasp on what the problem is.

  • Salivating with anticipation here. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • You can stick them all in a single family, then apply the condition checks to that family.

    Drag Item #1 is in Family "Drag"

    Drag Item #2 is in Family "Drag"

    if Family "Drag" is being dragged, set opacity to 50%

    Something like that.

  • Maybe if you differentiated the releases by adding the suffix "stable" and "beta" to the ends of each release that could link to a page with the differences and recommendations? Might make it clearer (though honestly I felt it was clear from the get go).

  • I used to frequent both RMXP.net and RMXP.org a lot. I remember really appreciating that community in the past, taught me a lot about proper game design.

    Glad to see you guys adopting Construct 2! It really is a pretty incredible creation kit.

  • I already purchased a license back when it was first announced that you were working on Spriter. Does that still count as a pre-order including the C2 plugin or did I pay too soon?

  • Sorry, I misunderstood your problem. But the concept I gave you will still work, you just gotta make sure the normal bullets have the same check.

    Really though, I recommend Shindoh's suggestion above. I just gave it a lookover and it's pretty tight. Should work fine.

  • Try a "For Each Object" condition. It's a System Object condition.

    ++ For Each Object (Bullet)

    ++ if Bullet.Value('fire') = 0

    --> Position Samus (@ Cannon)

    --> Bullet Set Angle to Samus.Angle

    + Right mouse button released

    ++ For Each Object (Bullet)

    ++ if Bullet.Value('fire') = 0

    --> Set Bullet Speed = 500

    --> Set Bullet.Value('fire') = 1

  • Try giving the Bullet a PV like 'fired' or something. Then try...

    + Right mouse button is down

    ++ Trigger Once

    --> Spawn Bullet Samus (@ Cannon)

    --> Set Bullet Speed = 0

    --> Set Bullet.Value('fire') = 0

    ++ if Bullet.Value('fire') = 0

    --> Position Samus (@ Cannon)

    --> Bullet Set Angle to Samus.Angle

    + Right mouse button released

    ++ if Bullet.Value('fire') = 0

    --> Set Bullet Speed = 500

    --> Set Bullet.Value('fire') = 1

    That should do it, I think. Not too complicated either, and only requires 1 additional PV.