rgros's Forum Posts

  • ranma

    Could you help me out, i can't find the 1.4.1 version anywhere...

  • hum i was assuming it would be possible to connect from any device just by using the ip without having to press play or open a browser window on the Server.

  • Can you do opencart?

  • Hi,

    I picked up something but i'm not sure if it's a bug

    I'm using R85 build, on windows7

    This happens on any project

    So step by step:

    1. Setup Preview on lan

    2. press start (default browser will open)

    3. Get your mobile device (in my case Iphone not sure if others do the same) and browse to your IP address.

    4. Ok so now if you close the browser from step 2 and press start on Construct again it will refresh the browser session on the mobile device instead of opening a new browser on the "server" machine.

    The above will happen until your phone gets into standby mode.

    Maybe it's supposed to be like this i'm not sure..

    But if we close browser on the mobile device we can only connect again if we open a browser on the "server" : i'm assuming this is because the server only starts when play is triggered.

    Maybe it could be an idea to have a "start server" button or something :)

  • cesisco

    Try setting unbound scrolling to yes, then if its the same thing i have you should have the image in the center of the screen and the unfilled space will be arround the image....

  • Ashley, how is it working fine? i'm lost.. in my screen it shows 2 white borders on left and right side of the image... i want it to be Full screen no borders..

    This is what i'm seeing

    dl.dropbox.com/u/14594485/Untitled.jpg

    I was under the impression that the White part would be gone

  • Ashley could you please clarify how this works?

    Here is a capx dl.dropbox.com/u/14594485/Scale_issue.capx

    So having my example in mind if i understood correctly

    If using Scale mode: it should show in full screen with no White borders

    Have a look, it is not working here.

    Edit:

    Actually im getting pretty sure something is wrong here..

    What scaling seems to be doing is just increase the active window size to browser screen size...

    Should it not scale the image?

  • on my iphone it does the same on both situations... Also i noticed the game is very slow but that is probably my own fault :)

  • Hi all,

    Respawn Limited is / aims to be a Games&accessories re-seller as well as a

    Indie Game Developer.

    We aim to create some Mobile games / apps and either sell them or promote our Main business.

    We are currently looking for:

    • Graphic artists
    • Music Artists

    We will offer:

    • A % of sales profit (if any) on games that contain your work
    • Your name on Game credits
    • In the future we may hire you as Part-time / full time employee but this depends on the success we have.
    • Other deals (we are open to suggestions)

    I'm sorry but for the moment we are unable to pay for any work in advance (we hope to be in a near future).

    if interested please pm me :)

    Thank you

  • I'm having exact same issue, no matter what resolution i choose

    Here is a screen on how it looks

    dl.dropbox.com/u/14594485/asa.png

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  • Hi,

    Your link is not working, could you re-post it?

    Thank you

  • Hi,

    Small question, if i import a image an re size it does it affect performance?

    Meaning does it work faster if i re size the image on an external program and import it at correct size?

  • Maybe you could post your capx so we could have a look

  • Try using

    "Trigger once" and "for each"

    For each Bullet trigger once set to angle

    This should do it

  • Its more about tracking changes then actually make notes, but yeah o can Live with it