rgeuens's Forum Posts

  • 14 posts
  • Sorry to brings this thread back from the dead but I'm kind of stuck with this.

    I've implemented the weighted random and it works great. My problem is I don't know how to add to the weights.

    The example uses a string of numbers. I tried deconstructing that string and reconstructing it but that didn't work. I tried using arrays but that didn't work either. How exactly do you add to the weights?

    R0J0hound Thank you for providing a sample file in the other thread. I've been looking for that for ages

  • Best.Name.Ever

  • Hey there!

    I'd like to show you a mobile game I'm working on. It's called "get to the choppa". The objective of this autorunner is to avoid or shoot all the enemies and obstacles that you encounter and get as far as possible. Every now and then you'll be transported to new locations/backgrounds.

    Here's an early shot:

    <img src="http://i.imgur.com/Z3Nq4Vv.jpg" border="0" />

    Like it? Hate it? Not sure what to think? Let me know!

  • Congratulations! Looks awesome. Seems you are doing pretty well on google play.

  • Awesome work! You serve as an inspiration for all of us.

    Could you share a little about your workflow? What do you do when you first start a game? How you pick colours,...

    Again awesome work!

  • The initial layer is not transparent. It has a white background. So everything you place below it is blocked by this white background.

    To make it transparent click on the layer and change it on the left.

    That should work

  • right, my bad. works perfectly :)

  • still not working :)

    If I sell all selected stock my stock gets sold but I'm not receiving any money

    still a fun game

  • Pretty cool actually. Just so you know: the "sell all of selected stock" has a bug in it and doesn't work

  • Hey

    I'm looking into making a car/trail bike game using physics.

    I've been looking on this forum for the past 2 days looking for a way to make a (sort of) realistic car suspension.

    I've tried setting up limited revolution joints but that doesn't get me the "spring" effect. Distance joints just move to the side when the car lands on top.

    I've tried applying an upward force to the car when the wheels hit the ground. The car moves back up but it kind of floats up and down. (example).

    I've learned that what I need is a prismatic joint, a joint that can only move on one axis. I found this article that describes how to make a car suspension/spring in javascript. I considered making a plugin myself but my javascript skills are close to non-existent.

    Is there any way this can be implemented in C2?

  • Hey there!

    I found c2 a couple of weeks ago and I'm totally in love with it.

    Right now I'm thinking of a game to make. I have a general idea of what kind of game I want to create but I can't seem to come up with any good ideas for characters.

    How do you guys come up with good character designs? Do you start out with a design in mind or do you doodle around until something good comes out?

  • Hey guys I was researching some of the more popular games on mobile when I stumbled upon this video. It's one of the creators of jetpack joyride explaining how the game came about. Really interesting!

    59 mins long, so grab something to drink <img src="smileys/smiley4.gif" border="0" align="middle">

    Making of Jetpack Joyride

  • oh man. Nice! Good luck!

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  • looperman.com for music loops

    freesound for certain sound effects

  • 14 posts