RG110's Forum Posts

  • 8 posts
  • vee41

    Thanks for your help, that's exactly what I wanted!!

  • vee41

    Currently when I try and use any of those actions there is nowhere I can enter anything, Just a dropdown menu....

  • GeometriX

    currently when the player has picked up all of the keys and stands over the door object, it enables them to go to the next level.

    Currently I am doing the following: Player: Is overlapping door & Keys = 0 -> System: Go to Layout 2

    Is there a more dynamic way of doing this.. I want the logic for all the levels to be kept to one event sheet if possible.

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  • GeometriX

    Thank you so much, this is exactly what I was looking for...

    Thank you very much sir.

  • spongehammer

    I did think of that as an idea, but as I am going to have multiple levels with different amounts of keys, is there not a more dynamic way of doing it?

  • I was just wandering whether there is any way to set a variable value as an expression....

  • In my project I have 4 instances of an object. Is there a way I can have those 4 objects recognized as just one instance?

  • I am currently working on a platform game where the player is required to pick up a series of keys to unlock the door before being allowed to the next level.

    As there are multiple keys to collect, how would I be able to check whether all the keys have been collected?

    I first though I could use a Boolean variable to check, but I'm not sure how to do it, or whether that is the correct way of doing it.

    Any help would be greatly appreciated.

  • 8 posts