Casimir
It might be impossible.
Reference: https://github.com/nwjs/nw.js/issues/45 ... -196056256
Ashley
Duplicating is better, imo.
De-duplication could reduce file size, but it might have trouble if the content of inline-script are not the same.
—
Added, hope I could start porting at the end of this year.
justifun
Yes, I tested now and it worked correctly.
What happen if two plugins have the same file name of "inline-script"? Will this file be overwrote?
Duplicating {} issue might happen in rex_timeline plugin, Action: Create timer, the description of that action is -
"Create timer <i>{0}</i> with callback <i>{1}</i> (<i>{...}</i>)"
This is only a small issue, nevermind.
blackhornet
Agree, "AddFunctionNameParam" is only meaningful in official function plugin.
But cf_fast_trigger is a common trigger which could be used in 3rd party plugin, imo. Ashley , could scirra please add cf_fast_trigger in C3 SDK?
Bug report:
Exception: Unsupported condition flag:cf_fast_trigger, ex: official function plugin
variadic parameter worked great, thanks.
There has a little bug in en-US.json, {...} will be added twice at the end of "display-text".
This "Rex gravitation" work with "chipmunk 2d physic" ?
No, sorry.
Thanks for your contribution!
Converter tool did not work when the target plugin has "AddVariadicParams" (ex. official function plugin).
Develop games in your browser. Powerful, performant & highly capable.
marcinkowski
That behavior only has some logic, thus it should be ran at any platform.
Ashley , Tom
How about
for free version?
Since it has no exporter, users could not publish any app in free version.
Sorry I don't have.
plugin: csv2array