rexrainbow's Forum Posts

  • bangoo

    I could not see your link.

    You might try to set property "Force move" to "Yes" in rex_grid_move behavior in your chess sprite, during moving alone the path.

  • Here are 2 solutions of leaderboard

  • StomachBug

    Cell size (width, height) defined in rex_squareTx or rex_hexTx is only have one kind of setting, it controls the position of chess in each logical position. Therefor you could set different size of each sprite object, it will not affect the board.

  • I had not tried it on any mobile wrapper like cocoon canvas+.

  • Qel

    Please provide a very-very simple capx which only has necessary objects and events for debugging. I could not imagine what happen through your post, sorry.

  • Update

    rex_backendless_authentication: change the output value of expresion:UserID to objectId of current user.

    Please update this plugin and rebuild tables in database.

  • Wait 0 is not only useful for getting new created object.

    For example, official text object only calculate text width when rendering, so the text width is only available at next tick.

  • sample capx

    + Condition:For each row
    [ul]
    	[li]Expression:CurRowContent( key )[/code:1hq6cef9][/li]
    [/ul]
    Or
    [code:1hq6cef9]Expression:Index2QueriedRowContent( index, key )[/code:1hq6cef9]
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  • matriax

    I had finished newgrounds.io plugins already. But newgrounds.io does not release all of their features, for example, I had saw "cloud data" tab in the dashboard, working in progress I guess.

    Now I am working on backendless plugin. You can pm me your requirements, but I am might not have time recently.

  • Update

    add rex_backendless_itemtable to write or read tables.

  • Official multiplayer uses webRTC, which support p2p, and official MP has latency compensation, it is very important for ACTION game.

    Photon uses websocket, which needs a center server to transfer messages, so the latency will larger than official MP ideally.

  • The latency might be larger than 100ms (data transfer between Taiwan and American I guess), since firebase uses websocket.

    You could try this testing, which is multiple-players on a big map.

    • arrow key to move your character

    Here is a comparison table of back-end services. The best solution for multiple-players ACTION game is official multiple-player plugin, imo.

  • StomachBug

    Setting the "MoveTo" to "No" only skips the physical moving, the logical moving still works.

    After calling Action:Move to neighbor/Action:Move to chess/Action:Move to LXY, the logical position will move to target logical position, then designer can get the responded physical position by ( Board.UID2PX(sprite.uid) , Board.UID2PY(sprite.uid) ). i.e. the chess moves

    from ( sprite.X, sprite.Y ) to ( Board.UID2PX(sprite.uid) , Board.UID2PY(sprite.uid) )

  • mrnannings

    I added 2 more medals in my test project (total 3 medals), and unlocking them in my sample capx. It works fine...

  • Wolney

    firebase authentication has several authentication providers -

    1. built-in email & password login, it should be worked in mobile phone with Cordova(Phonegap).

    2. other three party authentication providers like facebook or google+, the problem is how to pop-up login window in mobile phone. It might need other plugin like "In App Browser Plugin". But I do not have any experience of Cordova(Phonegap)