Here is another back-end service - AppWarp. There are so many solutions today.
It's cool. I had saw Game sparks yesterday. What's different between them?
Thanks for sharing this information.
I am interesting in these kinds of service, but I still busy in firebase plugins.
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Sorry, it does not support nest classes. A segment of text only could put one class.
xoros
Here is a demo of lobby and rooms. And Capx file1. Capx file2 - chat room only.
I had not finished these documents.
Thanks for correcting, I had removed these paragraphs.
You are right. It is OK if only using MP to send/receive message, like using websocket.
If you only use MP to send and receive data, it is ok to have 2 capx.
The power of MP is to sync the C2 objects like the position of sprites, and it is better to put host and client in one capx file.
Sorry I could not help you in this problem. I followed the document in firebase, and spent one day try and error, finally it passed...
Tokinsom
It is better using browser (chrome) export since it is easy to dump debug message.
In this capx, I saw one tilemap object type for two instance, each instance loads one image. It might not work, because one tilemap object type only owns a image for all instances.
I am moving to firebase + parse for multiplayer (network) recently.
I had updated rex_tagtext plugin before, you might try download it again. If still had bug, please send me a very simple test capx file.
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The requirement looks like setting more than one tilemap object for each layer of tmx file.
Whyser
Sorry, that could not work. Nickname is a name of an object type.
You might use instance variable in your case.
Here is a sample capx of "Pick matched instances".