Reth's Forum Posts

  • 5 posts
  • Hello, I am making a platform game with a tilemap and a shadow light. The tilemap is a shadow caster, but as you can see from the attached screenshots, the tilemap only casts shadows correctly sometimes. In the second screenshot I moved my character slightly up, and the shadows were casted correctly, obscuring what is in the terrain. But, if I move back down, as you can see in the first screenshot, I can see through the tilemap. This happens often in many places.

    All shadow heights and line heights are zero, and I've tried experimenting with changing them and changing Z orders and layer positions and everything, but can't seem to find a solution. Any help would be greatly appreciated.

    Thanks in advance for the help!

  • It seems like a pretty simple thing to implement in my opinion, if the functionality already exists to increase the width to the right, but I could be wrong.

  • I was wondering if there was a way to select what I've drawn in the animation editor and rotate it by just a few degrees at a time. Currently I can only see how to do it in 90 degree increments or flipping it horizontally or vertically. Thanks.

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  • I'd thought about that, but then that moves everything on the tilemap but not my characters or anything, and so I'd have to make sure everything in the whole game moves and besides being a hefty task I feel like that would be bad for lag.

  • So, I can easily increase the width of my tilemap by setting its width to tilemap.width+100, but this only increases its width on the right side. I need to increase its width on the left side. Is there any way to do this?

    Thanks.

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  • 5 posts