Renton's Forum Posts

  • 9 posts
  • 0.99.62

  • After a year of on-and-off use of Construct you'd think I would get better at it.

    Well anyway. I'm making an exploration platformer, like Knytt, but with a twist. You can fly a space shuttle for quick transportation between major areas.

    So I made a prototype to try the whole thing. It's all fine until I land the shuttle back in the landing zone. Then the camera fails to center back on the player.

    Here's my cap file.

    Help me out, fellas.

    EDIT: Oh yeah. Z to jump, SPACE to use/land the shuttle.

  • I was using the stable version and changing the sampling didn't work. I switched to the unstable version (which crashed as soon as I tried to add a new sprite ) but that didn't change much either. I went back to the stable version and turned the tiles into sprites instead of tiled background objects and that got rid of the problem.

    I'd upload a .cap of the buggy state but I got the autosave on and not auto backup so...

  • Hey.

    I did a quick search for this but couldn't find anything.

    So I started making a platformer, made basic 44x44 collision tiles for the map, set grid to 44x44 and enabled snap to moving-resizing as well and made this quickie:

    <img src="http://farm4.static.flickr.com/3540/3689728715_8fc21cfdf4.jpg">

    And when I run it, it (for some reason) turns into this:

    <img src="http://farm4.static.flickr.com/3564/3689730037_1b701d7717.jpg">

    Any ideas on how to fix this?

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  • Win XP Sp3

  • Aw jeez look what you gone and done, I'm derailing your first thread on this forum.

    Irony is delicious.

  • Oh hello, Renton. Welcome

    Hey.

    Set Antyaliasing off in Display Options.

    It was app-controlled. I turned it off to no avail.

    I would advise updating your video card driver to the latest, that often solves odd display problems. Otherwise, let me know what video card you have, and I'll look up its specs and so on. It looks like your video card is ignoring the "pixellated zoom" command, and is still trying to do "smooth zoom" in the picture editor.

    My video card.

    I'm using ClearType. I'm thinking maybe it might have something to do with it?

    Also: Deadeye has a sig? This is 'drome material!

  • Device name: NVIDIA GeForce FX 5500

    Pixel shader: 2

    Estimated VRAM: 300 MB

    Motion blur: Yes

  • <img src="http://i399.photobucket.com/albums/pp75/Rentonbucket/cons.jpg">

    This.

    Any ideas?

  • 9 posts