rememberkarl's Forum Posts

  • 9 posts
  • Hi.

    I've recently made a C2 game for playing on samsung smart tv.

    One of interesting point is that a C2 project works fine

    when it loads a local files on samsung smart tv browser.

    Executing that on chrome browser it did not work.

    The samsung smart tv browser uses a webkit core.

    And if loaded a c2 project from local works good,

    it is possible to get a any problem?

    Thanks.

    karl

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  • Hi,

    Recently, I have a big problem with C2...

    My sprites have huge size of frames, so I have not executed a my project

    on the platform, the Samsung Smart TV.

    So I want to create a sprite or something when I want it.

    How could I do that?

    Thanks.

    karl

  • Hi guys.

    The C2 can access the external function by CallJS plugin.

    But the other way, the external function can access the internal function in C2?

    As you know, the C2 is made by a HTML5 and javascript.

    In this guessing, it can be accessed to the internal function in the C2.

    I don't know exactly how many plugin is in the C2,

    dose it exist in the C2 such as plugin?

    Thanks.

    karl

  • In my research about the Smart TV,

    Smart TV's browser is made up Webkit core.

    The TV can support almost HTML5 specification.

    You need to want to read a more specification below:

    samsungdforum.com/Devtools/Spec

    Actually TV dose not use a good hardware.

    According to people who is developing a TV contents,

    the CPU is 1GHz dual core, RAM is about 800Mbytes?

    Anyway..

    Is the C2 audio made up the Audio tag of HTML5?

  • Hi.

    I am developing a game that executed on the Samsung Smart TV.

    As you guys know, the browser of the Smart TV is more lower than normal web browser.

    Anyway I'm making a c2 game for the Smart TV browser, my problem is that the sound is not working on the Smart TV browser.

    The Smart TV browser support a Audio tag.

    How could the c2 audio run at all of the web browser very well?

    I guess maybe c2 audio will be using a audio tag. Am I wrong?

    Please help me..

  • Thank you.

    I've solved my problem.

    I call my function after system is loaded by using timeout.

  • Thanks you guys.

    That's usually called a split screen? I've got it.

    I am going to try to understand this example.

    Again, thank you guys!! (^-^)/

  • Hi.

    I wonder how do I make a game what has a different view in the one layout.

    And it has two sprite and the ScrollTo behavior executes all the time by each sprite.

    This is a example image

    <img src="http://dl.dropbox.com/u/73972386/pic.png" border="0" />

    Can the ScrollTo behavior occur a each view by different way

    at same time in one layout?

  • Hi joe.

    I have a one problem with using callJS plugin.

    Could you help me to solve my problem?

    I made a .js file and I compiled and executed it. It was good.

    But when I called a my .js file on callJS plugin,

    it didn't work. Sentence of error by callJS is below

    "ReferenceError : a is not defined"

    'a' is variable. This .js file is working good on normal web browser, such as chrome or whatever.

    I thought a loading time of custom .js file is later than c2runtime.js file,

    so declared variable in my .js file could not load in callJS plugin.

    Sorry for disturbing your work,

    I hope you'll answer my question.

    Thank you.

    karl

  • 9 posts