relec's Forum Posts

  • 7 posts
  • Thanks for all the replies guys. My shapes are simple so ill give your solution a look over Whiteclaws. Thanks again guys.

  • Could anyone explain to me how i would go about spawning particles on a point where two objects collide?

    Say one object hits another, instead of just spawning particles on a set image point, dynamically determine where the object one touched object 2 and spawn particles at that position. I would love to be able to do this just to add some realism.

    Thanks!

  • Thought I had it figured out nvm.

  • I have searched for a while and been doing trial an error for a while and cant seem to figure out how to do this seemingly simple task.

    The logic is:

    On collision if velocityY > 100 OR velocityX > 100 than do this: blah blah

    I cant seem to get the "or" setup and working.

    I am using system compare value, maybe this is wrong? Any help would be appreciated.

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  • Thanks!

  • I just realized I posted this in the wrong area. My mistake.

  • I am making a game like angry birds and I was wondering how I would go about checking to see if all instances of an object have been destroyed? For example the player throws the bird to destroy the pigs. How would I get it to check to make sure all pigs are destroyed without having to program each object every map?

  • 7 posts