rekjl's Forum Posts

  • Haha nice, but I prefer using compresspng.com. Gave me a bit better results with less artifacts when I compared the results of both.

    Kyatric, thank you for sharing that. I read it and I am a bit confused, that is a compressor inside C2 am I correct? But if I used compress images when I import images into C2, does it mean that they won't get compressed by C2 anymore or will it still further compress it? I remembered in one of my older game tests, I wanted to reduce the memory usage shown at the bottom of C2, so I used the website to compress all my images. I was able to reduce it by about 6mb, which was good, but since I never exported both versions out, I never did compare the two performance or image size in the file.

  • TiAm, hahaha I know right! After analyzing and acting like a world war general and getting 1 star, and an 11 year old gets 3 stars with dumping dragons! In the end I too had too use a full dragoon attack each time for war. Similar with you, mid TH8, lvl78. Well looking forward to TH9 when we the stronger troops than we can go for the gowipe.

  • That's definitely frustrating! To know that your game should be able to run much faster but because of certain programming "restrictions" in place, it is not able to take full advantage of it. One thing that does look bad is, if google was serious about improving html5, this issue would have been resolved quite some time ago. Perhaps they really aren't that interested in going that way. If that's the case, and with Chrome being the benchmark of browsers, our hopes might really rely on the MicroSoft Edge. It's still some way off from being stable or the "it" browser, but maybe this is a good thing for us. Since they need to play catch up, they will have to look at areas that give them an advantage over Chrome, hopefully this is one aspect they might concentrate on. Not sure if there's anything Intel is able to do about this on their part.

    But that's the problem nowadays with any technology that is not direct or native (not criticizing Scirra here), cause all the rest will have to depend on so many other groups to be able to function efficiently. It is worth a shot trying to bring this to Google's attention, not sure if they will take this seriously, but at this point, it is the only thing we can do besides waiting.

  • That's really interesting Colludium. I am not really sure about this, but isn't those built-in intel hd graphics supposed to use the intel processors for their workload as well? I remember the first version with the sandy bridge Intel processors, and many of them were explaining how the built in graphics increased their performance by actually pushing the workload to the intel processors. I am not too sure about the more never built in graphics though.

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  • I usually do processes like this using variables. For example, when player touches key and variable1 is 0, set variable1 = 1. Than I create a new condition, where if variable1 = 1, do the process of moving your object to its position. Just don't forget to set variable1 back to 0 once your object reaches it's targeted position.

  • Thanks for sharing, those are some very nice advice and real world data. Haha will now definitely look into the share on facebook option!

  • Wow 2 months only and you've made a ton of prototypes already? Haha it took me well over a year to reach that status. But honestly, I think only you can decide. Some people learn and are able to grasp faster. If you feel up to the challenge, why not? There are many things to learn in C2, so just go for it if you feel motivated enough. Best of luck!

  • aquinn, thanks for that. Will definitely look more into this.

  • There is actually. In the sprite editor, go to the resize option and enter the amount you want. This will change its default size, so that whenever you place that sprite in your game, it will be at the size you wanted. If you want to just resize individual sprites, you can change them at their own properties window.

  • Hi guys, one of my friend shared this with me, so I would like to share with everyone here as well.

    http://www.gamefounders.com/

    GameFounders is having having a three month program in Kuala Lumpur, Malaysia, and everyone around the world is able to apply. After reading through, I'll give a brief summary so that those that are interested can go to the link, read more and apply. If you are selected, you will need to attend a 3 month course at Kuala Lumpur, Malaysia. You need to be in a team of at least two people. It will be a mentorship program with people from Unity, Rovio and others there to help and mentor you. They will cover many aspects, like designing, marketing, publishing and company setup. If selected, they will also pay you from 5000 euro to 15,000 euro, which I believe is suppose to cover your transportation and living cost over there (trust me, it will be more than enough). The only downside I can see is that they will take a 9% share of your company.

    I think to the more experienced, this might not be so attractive, but to the newcomers and those struggling to get over the hump, having those people's guide and help would be a priceless thing.

    Hopefully this is helpful to some of you guys. Best of luck to those that are going to apply!

    P.S. I live here in Malaysia, but since I work alone, I can't apply

  • aquinn, thanks for that. When you say create certs and ids on PC, do you mean using VMware? If that's true than I could create the certs in my pc than rent a mac to upload the game.

  • , I am not from Brazil so I am not sure, but I would think it is better to register as it will protect you from the law and copycats if your game is a success. Best to check with a local lawyer, or search some local forums that have sub forums on this matter.

  • If you are referring to changing the z order inside c2, than the only way to do that is to create separate sprites for them. Z order can only affect a single sprite, so there is no way you can break it up into different parts without breaking it into different sprites.

  • To be honest, I am not too sure if the game pauses, or continues to run at the back, but once it is dismissed, your layout will continue like how it should so no worries about that.

  • So far I've only used crosswalk, which ran fine on my htc one m7, and a few other phones (mostly near the high end range and high end mid range), I guess I will need to get a few mid range phones to test it out to really get a grip on the performance. But I have to admit, looking at the steady FPS of cocoon is definitely getting em interested to at least give it a try and see the difference.

    Noga, this is from my testing with crosswalk, so not sure if it is applicable with cocoon, but I had a game that was cpu hungry on crosswalk, 40% up to 70%. I did some stress test and I found one big red flag that made me stop all plans for the game at the moment. It devoured my battery life like crazy! I mean insanely battery hungry! No other games I played even came close. A comparison, I played real racing 3 for 20 minutes, and my game for 5 minutes. Checking the battery usage, my game used roughly 10x more power. Not sure if this is the case with cocoon, but just wanted to let you know so you could look out for it next time you do a stress test.