reimuxx's Forum Posts

  • 7 posts
  • MikalMy project will still take some time to complete. After it is completed, I am very willing to donate to you. Thank you again.

    I'm still using spine 4.1 because the plugin didn't support 4.2 before, I'll give it a try now

  • Can't believe 4.2 is already supported. thank you for your efforts

  • Not sure I understand what you mean, can you send the Spine project and c3 project with an example?

    I have submitted this question and file on Github. I hope it will be helpful to you

  • Hi Mikal, I think I may have found another bug

    Let me describe

    When saving, if there are bones in the scene generated by other sprites (not bones placed in the scene in advance)

    It will cause C3 to freeze when reading this archive.

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  • You are welcome reimuxx.

    It works for me in R278.2, did you try the sample project with the release?

    If it does not, can you check the dev console for errors?

    Thanks. The plugin works in the new version of C3 as well, but I don't know if I made a mistake when I changed it

    When [Set Animation Mix] and [On Animation Finished] are used On an animation at the same time, there is a certain probability that the animation will be skipped

  • Thank you very much, Mikal. In fact, I just discussed with my partner today about when the spine plug-in will be updated. This is a surprise

    It is worth mentioning that the new version of the plugin doesn't seem to work in the C3 R278.2 release, but it works fine when you roll back to R276.2.

    Thank you again for

  • Thank you for developing this plugin and look forward to its 4.0JSON support

  • 7 posts