Reilisson's Forum Posts

  • 6 posts
  • Thank you all for your help.

    I was able to do what I wanted, using conditions.

  • Able to resolve this problem, but another appeared.

    If you click and release several times into the dish, and it keeps adding points out, subtract the same way.

    Is to create a way to specify that it can only add 1 point?

  • Hello,

    I'm making a game in which the user assembles his plate.

    Every time he puts the food on the plate, add a value to the variable. Until then OK.

    The problem is that when an item retreat of the dish, I can not subtract the same value that was added to the variable.

    I am attaching the code I did.

    Thank you very much

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  • lennaert and , thanks for help.

    , i do not know use this method using color, so I'll do it manually.

    Thanks again for the help.

  • danialgoodwin, thanks for the help, but I did not want to do this because I'm having double work.

    I'm making the map in photoshop and creating objects collision construct.

    What I wanted was just to make the map in photoshop and that the construct interpretassa only the part with pixel and not the alpha.

    Thanks for the help.

  • Hello,

    'm new to Construct and I have a doubt when importing file with transparency.

    I did a scene with transparency and added "solid" in the file, but wanted the transparent part not suffer influence of the "solid", is this possible?

    When I add the "Platform" in character, he does not move, since the "Solid" scenario is not limited only to part with pixel.

    Sorry for bad english

    Thank you!

  • 6 posts