Reflextions's Forum Posts

  • Made this over the past two days. Grab a buddy and play! Leave any feedback/ suggestions you have! Please check it out!

    Kongregate Link

  • If anyone finds this project in a search, I resolved it. Construct 2 wasn't giving me an error message for one of the objects, because I wasn't using it in the layout. After deleted everything ran fine (thank god).

    <font size="1">Thanks for everyones help...</font>

  • The project is still corrupt with lots of images missing. We can't fix the original problem without knowing how they went missing in the first place.

    Could you at least give an interpretation of the errors? Is there any way around them? I recovered all the original sprites except the 2 images which I created in the image editor. Why would one or two missing sprites corrupt 20 hours of work? Should I open a new bug report concerning these errors as I resolved the original issue?

  • Closing, we cannot do anything about projects that are already broken apart from possibly recover them. To be able to resolve this bug, we need to know what caused the project to be broken in the first place.

    Note your original .capx file is completely missing all image files. You can rename it .zip and open it to see this yourself. So there is probably no hope of recovering this project.

    Keep your work safe with Construct 2's backup options

    I noticed that, which is why I updated my original post. What can I do about the three error messages? Why would yous say there is no hope of recovering the project when I can open the project and edit it within perfectly fine?

  • Best learn to start backing up then. Good developer habits cannot be replaced by software improvements.

    I had been but construct wasn't sticking to it's file limit and the backup file became several gigabites big and I didn't want google drive to randomly delete my stuff if it hit the limit while I didn't know. I have been working on this all day, and when your in that zone you just build and build without thinking the world would screw you over.

  • EDIT: I've worked around this problem, for whatever reason, something completely deleted the textures and animation folder in my project. After manually add everything in again, I was able to load up the project and it looks fine. It will, however, not run. I get the following errors when I try to run it, regardless of browser:

       <img src="https://dl.dropboxusercontent.com/u/44188718/Other/JSerror1.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/44188718/Other/JSerror2.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/44188718/Other/JSerror3.png" border="0">

    Here is the (somewhat) fixed .capx:

    Here

    OLD:

    I had nearly completed my game, I saved the file went out for about 30 minutes and came back. I tried to open the file and am told sky.png is missing. The .capx was nearly 30mbs, and is now about 13kbs. My computer may have hibernated while I was gone. What's wrong with my project? I have no backups.

    Link to .capx file (required!):

    dl.dropboxusercontent.com/u/44188718/OrngVsBlu.capx

    Steps to reproduce:

    1. Open Project

    Observed result:

    Nothing works

    Expected result:

    I expected my project to be there

    Browsers affected:

    N/A

    Operating system & service pack:

    Windows 7 64 Service pack 1

    Construct 2 version:

    Release 139 64-bit/Steam

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  • Hi lolpaca,

    If you saved it in project format, you can put a dummy image with the same name in the correct folder. If you saved it as a single file, you can extract it into a project (like unzipping) and then replace this missing file.

    What is the correct folder? There is no texture folder in my extracted project.

  • question to all devs that already released app on iOS: can you prepare (together) tutorial about best iOS practices? i.e. how to handle different screen sizes, how to prepare this 'start' images, how to export C2 project (CocoonJS vs Ejecta) and so on? :)

    I actually wanted to do that but I'm not completely done still so it'll have to wait for a bit.

  • Hey,

    I am developing a tower defense game in ipad mini...

    I have a big problem in cocoonjs

    every time i run in cocoonjs it always crash

    in my game, is that okay that i set my resolution size of my layout is 2048,1536?and my project file size is almost 42mb already.

    Thanks!:)

    Is that the iPad mini resolution? Are there any error messages in the cocoonJS log or does the whole thing crash? Keep in mind, my app was just rejected because it didn't have iPad support, so they might force you to have full iPad/iPhone support.

  • I have tested my game on my iPad mini using CocoonJs. It runs fine. My game will be played at an exhibition. I am considering to pay for an iOS Developer program. Will my game run as an .ipa similar to how it runs in cocoonJS?

    Mostly yeah, if everything works through cocconJS, it should work on the IPA. I've got my app waiting for apple approval right now.

  • Apparently the uses .ogg actually. I removed the other audio formats, saving 30mb and it worked fine.

  • Agreed.

    You could just delete the audio from the exported project, right Ashley?

    Thanks I'll try that, and see if it works.

  • I understand that C2 creates three versions of the audio for multiple platforms, but when I want to export for iOS I need to save as much space as possible. My game has a lot of high quality music, and there's no need for that space required to be tripled. I would like to only use .m4a, since that's what iOS apps use, but when I delete the other versions of songs, I am no longer able to work with said song in my events, and it deletes any events regarding that song. Is there some work around? This seems like a superficial problem, and multiple formats should be optional, not forced.

  • I'm facing some problems with webstorage on my mobile game, so I made a new project to isolate the problem. I still can't figure out what I'm doing wrong. I've read the entire manual entry here. but to no avail.

    Here is the .capx. here is the uploaded test.

    Why isn't this working?

  • Sorry here is the real word.

    http://www.scirra.com/forum/black-screen-cocoonjs-and-xdk_topic71730.html

    Scirra is waiting on the new CocoonJS version, which isn't out yet (ludei isn't super consistent with hitting dates).

    Thanks, the fix you posted there worked. I actually contacted ludei a while ago on another issue I had but a few days ago they asked to check it since they had updated. So evidently they have updated it.