Reflextions's Forum Posts

  • Can any mod pin this 2, IOS and ANDRIOD games developed. This is a really informative thread since, as myself this is the main reason getting into construct 2.

    Agree, but it doesn't look like the original post is being updated...

  • well, as you can see this thread, CocoonJS helps you to make simple games, but not robust games.

    However using WebGL in CocoonJS doesn't improve performance at all.

    RTR is relatively robust, more so than anything I had seen built with it. What do you consider robust? I initially had these concerns myself but it all worked out.

  • Red Tie Runner

    Price: 0.99$

    CocoonJS

    Draspur

    Update the OP!

  • not considered as "best option"

    It's certainly one of the better ones. In you opinion, which is the best?

  • While there were some initial problems I think cocconJS is the best option we have right now. It worked fine for my game (see sig). Keep in mind it only works with iOS 6 and up.;

  • Finally published my first iphone game! It's not too special, but it's difficult and fun. To generate more feedback I'm giving away a promo code to the first 5 people to PM me.

    Here is the app store page. If you are try to get away from the pay-to-win, micro-transaction universe, give it a spin!

    I'll also be giving away 10 promo codes to give away to the first ten people to beat the game and pm me here or email me a screenshot of the last level and all levels unlocked. I'll also permanently put them on the credits page.

    Please check it out, thanks!

    On the App Store

  • The OP is outdated!

  • You can just do your own sine-based movement. You need a variable (here 'sinangle'). Set it to 0 initially.

    Calculate the center of the movement. Let's say x=200, while the total width of the movement is 300, for this example. The radius is half of the width = 150.

    every tick -> add n*360*dt to sinangle

    bird -> set x to 200 + sin(sinangle) * 150

    that will make it fly back and forth from 50 to 350. You have to experiment with n, it is the speed factor.

    Now that it runs, check sin(sinangle) for being close to +1 or -1. If it is +1 (or close to, might not exactly hit 1) the movement to the right is at its climax and will now turn to the left. If it's -1 exactly the other way round. Remember to use 'once while true' for those comparisons. That's all.

    Edit: I was able to adjust some of the variables, and go it to work perfectly. Thanks! One question, why did you use n*360, why 360?

  • I have a horizontal bird flying back and forth through sine, but I'm trying to find an effective way to flip it. No condition under sine seems to indicate the switch between forward and backward. Is there any way to do this without stupidly inefficient methods (Like having objects at the end of the bird's path to switch it or trying to time it).

    Thanks!

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  • Everyone seems to be having this issue. See here.

  • Where did they distribute that patch?

  • R144 appears to be failing on all exports. Cocoon people noticed first, so thought it was that exporter, but it's apparently all of them.

    All of my projects have failed on R144 all exports as well. Hopefully this will be resolved soon.

  • If we had all invested just a little bit into them when this was originally posted. We'd be much better off.

  • Good for you! Could you give us any details on how you got to the ability to work on WiiU/ PS4?

  • Don't Fall!

    Don't Fall!

    Ragdoll/Physics

    ~50 plays (I just added it)