reecem's Forum Posts

  • 4 posts
  • Thanks, appreciate the help.(:

  • Sorry, the subject line only has so much room.

    Object deletion:

    I have my game set up so when two objects collide with another certain type of object, they'll both be destroyed simultaneously. But when I have more than one instance of each object on the screen, all of them are deleted. Is there any way to change that?

    Randoms:

    I'd like to be able to set some bullet speeds at random numbers between 40 and 60. Is it possible to do that? All I've seen are randoms from 0 to a certain number.

    Thanks guys, appreciate it.(:

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  • The bullet behavior worked extremely well, did exactly what I wanted it to do. Really appreciate the help.(: Kittiewan, I didn't try your idea. I checked the thread after you verified his worked. Thanks to both of you.(:

  • I've got my new game set up to where an object will spawn every time you click, and one of two sprites will basically teleport to it depending on which side the newest object is spawned on. I'd rather they walk there (instead of teleport instantly), but I have no idea how I'd accomplish this. Also, would it be possible to rotate the sprite to face the object as it moves towards it? Thanks, appreciate it.(:

  • 4 posts