Or instead of destroying you can make the object invisible and disable its collision. After 4 seconds - make visible again and enable collisions.
Thank you so much! Good outside of the box thinking! I'm still new to this.
How do I make it to where when objects get destroyed the objects get cloned 4 seconds later in their original positions.
Thanks, how do I get a set toggle object.UID block? Sorry im new.
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Thanks! But what I'm trying to do is, make one instance of the object dissapear and not the multiple clones I made so if I have 2 of the same sprite/object and I click on one they both disappear.
How do I make it to where when I click one instance of an sprite instead of all those sprite disappearing its just the one instance of it that I clicked on.