Rednev444's Forum Posts

  • 3 posts
  • Ive tried that but it makes the sprite move in only one direction. I have an event set up so that every tick the enemy points towards the player, but it doesn't actually move towards the player, it just moves to the right and points towards the player.

    I basically want it so that the sprite is always facing one direction but can move towards where ever the player is.

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  • Im trying to create an enemy that moves using the bullet behavior. I want it to move towards the player, but I don't want the sprite to rotate to the angle that it's moving in, just have it so that the sprite moves in that direction. I can't seem to find a way of doing this, as every method I have tried ends up rotating the sprite with it's angle of motion. Is there a way that this is possible?

  • Is it possible to have a layout save its current state so that when the game goes back to that layout, instead of resetting, it resumes from the state it was in before?

    To give an example, lets say I have a turret defense game. One layout is the defense part where the player can place turrets and defenses. Another layout is say a shop or a level where the player can earn or unlock different defenses. Can I make it so that whatever defenses they place in the first layout will stay there when they change to the second layout and then go back to the first? Normally when it changes back to a the first layout it will reset to its original state, meaning all of the player's defenses they placed would be gone.

  • 3 posts