redfoc's Forum Posts

  • I not open C3 desktop build more than 7 day.

    After i open it, i get this error.

    Error report information

    Type: unhandled rejection

    Reason: Error: expected function TypeError: expected function at Function.ǃv.ǃdv (https://editor.construct.net/r120/main.js:2:110544) at Function.ǃv.ǃNm (https://editor.construct.net/r120/main.js:2:142951) at a.ǃDG (https://editor.construct.net/r120/main.js:81:33447) at Object.n.push.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:33837) at n (https://editor.construct.net/r120/main.js:2:205661) at t (https://editor.construct.net/r120/main.js:2:205446)

    Stack: TypeError: expected function at Function.ǃv.ǃdv (https://editor.construct.net/r120/main.js:2:110544) at Function.ǃv.ǃNm (https://editor.construct.net/r120/main.js:2:142951) at a.ǃDG (https://editor.construct.net/r120/main.js:81:33447) at Object.n.push.ǃv.ǃcS [as ǃVHi] (https://editor.construct.net/r120/main.js:81:33837) at n (https://editor.construct.net/r120/main.js:2:205661) at t (https://editor.construct.net/r120/main.js:2:205446)

    Construct 3 version: r120

    URL: editor.construct.net

    Date: Sat Oct 06 2018 10:05:51 GMT+0700 (Indochina Time)

    Uptime: 4.5 s

    Platform information

    Browser: NW.js

    Browser version: 0.33.3

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 7

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (@8920e690dd011895672947112477d10d5c8afb09) NWjs/0.33.3 (like Chrome/69.0.3497.100)

    C3 release: r120 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) R7 200 Series Graphics Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • Same here.

    I already create similar thread, but currently are not solved.

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  • Hi

    I already do this.

    Just blank project, without any event and object. And add Mobile Advert plugin without change or modify any properties.

    Previously i use r111 then i use r119, but still get a black screen on both version.

    I use C3 chrome, and C3 Desktop windows.

  • Bump..

    Is Mobile Advert plugin really working?

    I create a blank project then export it to android, and working fine on my android device. But if i add Mobile Advert plugin, just got black screen on my device.

    Note: I not add any event.

  • Hi

    If i use Mobile Advert plugin i got a black screen (Android), but my game run perfectly without Mobile Advert plugin. How to fix this? or i miss some configuration?

    I checked "Test Mode" and leave all form blank.

    Thanks

    Update: i got black screen if i run this game using Android 5.1 emulator, but if i use actual android device, my game are working fine and ads are shown, both banner and interstitial.

    Same here.

    Hope scirra will fix it soon.

  • Thank you Kyatric , i will try it

  • Hi, my exported html5 game can't be loaded using iOS browser (chrome, safari.etc), stuck in loading progress. but if all .m4a files removed, the game can be loaded perfectly.

    I think the problem is not my server, i upload it to another server/site, but still get same problem.

    My previous game can be played on iOS perfectly (same server/domain) even including .m4a files.

    Is someone here know how to solve this problem?

    Thank you

    iOS 11, C2 r259 and C2 r262

  • Famobi accepts C2 games, although they have relatively high standards and long testing pipeline. I have 4 games published with them.

    Thanks for your reply.

    yes, i see some games that made with C2.

    a year ago i contact them, and they tell me not accept C2/GMs games. Maybe they accept C2 games now.

  • Currently i working with only 2 HTML5 game distributor (gamedistribution and cloudgames), some publisher does't accept C2 games or HTML5 game made with game engine, like famobi, softgames, coolgames.etc

    Does anyone know another publisher or distributor that accept Construct games?

    Thank you

  • >

    > > That kind of fullscreen mode is not currently supported. It looks like "scale inner up to a maximum aspect ratio at which point use letterbox". You can use scale inner to get the mobile behavior though.

    > >

    >

    > Thanks for your reply. scale inner not playable on desktop, so i want letterbox scale for desktop and scale inner for mobile devices.

    >

    > hope you will add this scaling type.

    >

    scale inner is usable on desktop,i use it for all my games,it just takes more effort than letterbox

    whether your game screen is portrait ? if yes, can you give step to do this?

  • That kind of fullscreen mode is not currently supported. It looks like "scale inner up to a maximum aspect ratio at which point use letterbox". You can use scale inner to get the mobile behavior though.

    Thanks for your reply. scale inner not playable on desktop, so i want letterbox scale for desktop and scale inner for mobile devices.

    hope you will add this scaling type.

  • Hi everyone.

    How to make Construct 2 game scaling like this ?

    Thank you

  • Hi redfoc, i have a doubt with your capx. In the sprite candy, if you include another animation with another set of frames inside the animation, that frames make match with the others in the default animation. Because the array only check frame and not animation & frame.

    How do you solve that in your examples? In which event do you include the check animation name? I think i need to include something like "set value at loop index i , loop index j, to candy.animationname" and then check that too.

    What do you think?

    currently matching system are checking animation frame (array), and all candy data are store in array, so, you can't directly add object animation checking in the loop match. alternative way is add more animation frame. i will try it soon, by using different animation.

  • redfoc Do you plan to make more updates in the future of this project for construct2?

    thanks.

    yes, if this template have a bugs or need to add small features.