RedBlackSpade's Forum Posts

  • nice ! do you know how much votes you got ? I'm looking forward Greelighting system.

    Congrats !

    Nearly 1500

    But I think it doesn't matter how many votes you have

    As practice shows, Steam choose games by itself

  • The game was greenlit in 8 days!

  • ?SFLSC†lTN TF MlNS

    Reflection of Mine is out now!

    (Click to Watch The Trailer)

    Reflection of Mine is a dark puzzle video game about the multiple personality disorder in development by Redblack Spade. The entire game takes place in the broken mind of Lilly Witchgan and the goal is to discover who is real – Lilly herself or one of her many personalities. The plot will tell us about her many minds and how are they fighting each other.

    During the game, the player controls two characters at the same time and one of them repeats the actions after another. If the player turns left – both of the girls will go left, if the player turns right – both of them go right, if one dies – the other is buried with her. The difficulty is in finding the exit of the map, which is separated into two different parts. Maybe one of the girls will see only flowers in front of her, but that doesn’t mean that there isn’t a trap before her second personality. You will find a variety of traps that bring diversity into the game mechanics.

    Here, madness is represented as it really is – Lilly is a foreigner in her own body and her memory is broken into peaces by the other personalities. She can’t remember many hours of her life, even days, months and years. Her live is a broken puzzle and we are here to help this girl.

    The game is being developed by one person – Slava Gris who combined his art skills with his knowledge of psychology and programming to bring to life Reflection of Mine. The soundtrack is provided by Tears of Eve whose music inspired Slava to create this dark world of madness.

    Visit our StorePage!

  • Added a new game - Infinity Random Runner!

  • Backgrounds are great!

    But because of them Owl looks very simple. I understand that it's some kind of Limbo style but lacking of details make Owl boring, Mb adding second color can fix this problem.

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  • We were talking about the way to compare 2d and 3d games. I'm a painter and the most important criteria for me is a good picture. I had never seen a good 3D picture even in AAA games - only mess of blur and triangles...

    I don't care about popularity. Many really bad games are popular.

    Also I know that a lot of mechanics can't be bringed to life with 2D. But I feel myself uncomfortable playing 3D games, evetything is so square and...lifeless, like the whole world was created from plastic.

  • I'm a real hater of 3D games.

    I think that 3D is nothing more than mess of triangls and blur. 2D gives you a crisp image without blur. Pixel art gives you a perfect resizeble image that looks the same in big screens and small screens. Also 3D means always a problems with camera and view.

  • Thanks!

    I've just watched youtube videos.

    Gonna write about this game in Russian Community of Indie Games

  • What Engine do you use now?

    The game looks Fantastic!

  • You need to use another font and to make controll buttons not so flat.

    I love the animation of characters, interested in all of them - I see that there are a lot of characters in the lower part of the screen ^_^

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  • It's not a very good idea to use "gradients" in the background.

    Maybe it's fast to do like this, but It looks cheep. Try to watch some screenshots of "adventure time". Its got simple and colorfull graphic with no gradients. If you draw the main character by yourself you can easily create better background.

  • Hello, RenFD!

    Sorry for writing here but I can't contact with you here via PM because of reputation.

    Your wrote me in PM.

    Here is my email -

    Send me your question again there and I will answer

    Or just PM me your e-mail

  • You've updated topic and I didn't uptade this page, my fault ^_^

  • As for me if I see my own asset I'll be proud.

    You sell it to help people make games, right?