RedBlackSpade's Forum Posts

  • nice pixel art, maybe you need to work on the main interface, because it need more contrast, some times the interface lost in the background

    It was part of the plan ha-ha

    I hate UI. Really. The best UI I ever saw was in Limbo - there was no UI. But I understand that players need some statistics on the screen and I wanted it to be lost in the background most of the time so UI doesn't divert player's attention. But if player want to see some numbers and icons - he can always divert on it.

  • A logo can set an expectation, and I didn't want that to be anything flashy or exciting looking. It's grim and cold, just like the story behind it.

    Oh, in that case logo worked out perfectly, it really makes that kind of feeling.

  • Wow! Looks incredible!

    It really reminds of Silent Hill in its good old days.

    The only thing you should work on right now - is your logo.

    I didn't expect to see so interesting video and screens behind this logo with terrible font and color. Currently it looks like it was made in Microsofr Word.

    But the game is just WOW. I really want to play it. The main character is so good, animations are great and I really hope that atmosphere will bring me back in time when I launched my first PC games. I found your page on Steam and will soon promote your game in the biggest group of Indie Game fans in Russian social network Vk.com!

    Good luck you with development!

  • New trailer of fairy metroidvania is here!

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  • I updated the first post with new sceens and new trailer!

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  • Here goes a new portion of gifs and screenshots:

    I still thinking about the UI. There are now numbers around stats yet.

    I loved these fountains:

    Cute NPC:

    Fire doesn't hurt the player. I just showed that familiar doesn't follow Alesta while attacking.

    Near these altars you can get positive effects:

    Actually it was a bug. There were supposed to be two hats. But I liked how it worked with one hat.

    Here goes some cave slimes:

  • Some more screenshots to get more feedback! I really need this - when you work alone you can never be sure if everything is okay ^_^

  • How in the world did you make that intro cinematic?

    Oh, that's old intro.

    I changed almost everything at the moment, soon you will see the version that isn't so boring haha

    But actually, what's the problem to make it? I put all the events on timer. Like, at the start of layout the speed of the object with "scroll to" behavior equals to 0. Then I used "system" command "wait" and made it move after 2 seconds. That made camera to move down. After 1 sec of movement started system creates thunders on the background and etc. Almost everything in the intro works on "wait" function.

  • This is rrally great, do you plan to port it for mobiles as well after the desktop release?

    Actually my main aim is to release this game to PC.

    I tried to port my previous game (take a look in the signature) to mobiles, but I faced some problems with performance. I don't really want to deal again with it, but if someone would do it for me - I'll be glad ha-ha

  • Here goes some gif-images and screenshots of stuff I made recently.

  • This looks great, demo?

    I'm not planning to upload demo on public before the release, but I need to test the build when the game will be almost ready.

    So keep this in mind, you can play it later

  • I was just thinking, maybe for someone it could be interesting to watch the progress of game development! If so - I will upload new screenshots and gifs regulary, and I'm always here to hear your suggestions and advises!

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  • I would like to see some actual gameplay.

    You can see gameplay in the second part of the trailer by the way ^_^