Add a "System - For Each - Zombie" condition in an event between 7 and 8, and make events 8 and 9 subevents of that new event.
Hey, it worked! Thank you very much, I would never think that.
I was making a zombie game and I made a simple "AI" get them to follow me. However, when the player enters the field of view(line of sight) of one of the zombies, all the others stop working and moving. What did I do wrong?
Recruit_Zer0 You can use Bullet behavior or Physics to continue moving the object when mouse button is released. See "On Drop" event in this demo: https://howtoconstructdemos.com/scrolling-a-list-of-players-scores-images-etc-example-a-capx/
Recruit_Zer0 You can use Bullet behavior or Physics to continue moving the object when mouse button is released.
See "On Drop" event in this demo:
https://howtoconstructdemos.com/scrolling-a-list-of-players-scores-images-etc-example-a-capx/
Oh my god I forgot about this discussion lol. It worked, thanks!
Apple has a huge bureaucracy regarding having a game in their store. Try searching the official website instead of asking here.
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Yes, Steam supports nw.exe games. Simply because it's a .exe file. Good luck selling your game!
Try touching in the game. Maybe after touching, the audio will play.
I'm making a drag and drop an object, but I need that when I release the sprite, it slows down. Is it possible to do that?
Btw, I need the sprite to bounce on the edges of the layout.
Thank you.
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