Reconnaissance's Forum Posts

  • 8 posts
  • Of course it's possible... however I can't find River Raider by Miniclip anywhere - so I cannot compare what you're trying to achieve... but if it's 2D then C2 can do it.

    ~Sol

    http://www.miniclip.com/games/river-raider/en/

    I don't think my account can post URLS yet, but here is a link to the game. The first level would explain everything.

    It depends on how you have implemented your game so far, but there are already examples of implementation of such a feature in the forums.

    Try to make a search using the keyword "Top down" "GTA" "Vehicles" in the request and you should find some examples.

    Otherwise, it is mostly an idea of when you are not controlling the character itself, you hide it and make the vehicle the object you control in priority.

    And once you get out of the vehicle, you make the character object the main priority for controls again.

    Using boolean variables, to handle the current state of the game is key in that process.

    Thanks! I'll look into it.

  • Hi

    I'm trying to create a function similar to this Miniclip game called River Raider. You have the ability to enter and leave any free vehicles.

    Is there a way to try and create something visually similar?

    Cheers

  • Hi

    I made a sprite spawn a boat sprite every 3 seconds. The original sprite has 2 turrets pinned to it. Is there anyway to automatically spawn the turrets and pin them onto the cloned ship?

  • You will need to use the enable turret / disable turret actions.

    I mean the turrets don't have the turret behavior, I just call them turrets. They're just sprites which shoots bullets at a image point.

    Any other ideas?

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  • Hey.

    I'm creating a single player boat shooter game and you unlock new turrets on your ship my gaining more points. Currently, all but one turret are invisible, but whenever you shoot, all the turrets shoot, even the invisible turrets. Is there anyway to ignore shooting command while set invisible?

    Cheers

  • Hi everyone

    I'm creating a singleplayer boat shooting game and the enemies are boats with turrets pinned to them... That's what I planned for.

    As soon as the boat starts moving, the turret doesn't move and just stays perfectly still, not pinned onto the boat. Are the Turret and Pin behaviors not compatiable?

    If I could get a reply ASAP, that would be amazing.

    Cheers

    -Reconnaissance

  • I don't know how does that sprite pack look like. A link would be nice. So I am assuming you have an animation for each 45 angle for your sprite. (Correct me if I am wrong.)

    But I believe you will need to use events to apply for all those animations you want. For example, for each 45 degrees angle of your animation strip, you could create animation named "player1_0", "player1_45", "player1_90", ... , "player1_315". Then, from the player's input (touch, keyboard, etc.), you set the animation with respect to the input. For example, if player is heading toward the right, set animation to "player1_180".

    This is the gist of it but of course, there is also animation speed you need to take care of. For example, if player stops moving, set animation speed to 0. If player moves, set animation speed to more than 0. (You need to find a sweet number with respect to how your animation looks)

    Here is the link to the pack:

    I'm using the TankHeavyA if that helps as well.

    Thanks for the help, I'll look into it!

  • G'day! I'm Reconnaissance, a beginner Construct 2'er.

    I downloaded the Battlefield Sprite pack and I'm using the tank animation strip to create a small two player game.

    Is there anyway too automatically apply the animation strip to 8-direction behavior?

    If you could respond ASAP, that would be highly appreciated as I am eager to learn.

    Cheers

    -Reconnaissance

  • 8 posts