recksbayne's Forum Posts

  • I'm also not sure what you mean by "install native plugin automatically"? I don't mean to be a pain I'm sorry...

  • I'm aware there are a lot of doubles in the events, I was pretty sick of it not working so I was making triple sure that they were activating even though they don't... Also I did build it like the document you sent me says I should.

  • The attached image are parts of the event sheets of individual layouts, the first condition for each of the screenshot is "on start of layout" if you were wondering.

    I'm so glad someone answered, thanks for the help!!

  • Please...

  • Anyone?

  • Help please!

  • Hello everyone!

    I'm SOOO close to releasing my first game and I've ran across my final bug.

    I'm using this plugin https://www.scirra.com/forum/plugin-crosswalk-related-c2-plugins-phonegap_t109586?&hilit=phonegap+crosswalk to manage my IAP transactions, everything works fine; it can connect to google and popup the price and you can purchase stuff and everything, the only issue is that once you've made a purchase none of the IAP plugin conditions run.

    I've tried using global variables but that didn't work either, I'm not sure what to do.

    Thanks for the help in advance!

  • I've done hours of research and I can't seem to find a way to make the facebook plugin work when exported to my android device using crosswalk, help please!

  • What I did was use unix time and web storage, when you exit the game it saves the last unix timestamp so that when you launch the game again it can calculate it with the current unix time to figure out how much time has passed while the game was closed.

    Sorry I'm not very good at explaining in detail but that's the gist of it, hope it helps!

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  • Giving it one more shot, help anyone?

  • Any ideas for my twitter issue?

  • I've actually solved my Facebook issue, thanks! Although I'm still wondering if it's possible to customize twitter the way I want it to?

  • At this point I'd just like to know if it's possible or not.

  • Help anyone?

  • Hello everyone!

    I've come to a point where I need to implement social networking in my game and I can't get it to work the way I want.

    I went on the facebook dev website and added my game as an app so I could get the App ID to enter it through the native plugin but it doesn't actually do anything when I try to prompt a post, even after I set an event to wait till facebook was ready. I'm not sure what I'm doing wrong on that end.

    For twitter I made a little bit more progress, I'm able to open a webpage where twitter confirms if you'd like to tweet the highscore or not, but the thing is that it's editable, which means that the person could just cheat and change their score. Ideally what I'd like for it to do is automatically tweet without needing to open up that webpage once you tap the tweet button and also tweet a screencap of the score to confirm that the tweet is legit. A perfect example of this is the way the game "Timberman" handles twitter. I have no idea where to start with this issue or if it's even possible.

    Thanks for the help in advance!