ReanimtedNerd's Forum Posts

  • Hi all, I'm trying to set up a shop in my game and I'm running into some problems refusing sales if the player doesn't have enough credits.

    Probably an obvious solution but it IS 1.30am and I'm knackered... <img src="smileys/smiley36.gif" border="0" align="middle" />

    Any ideas would be appreciated!

  • Thanks! I think I understand what you did there, I think I can use a similar method to run quests too. Thanks again!

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  • Hi all, I have a problem.

    When my player enters a space station in the far left corner of my game and exits, he spawns back at the start area at the middle of the screen.

    Anyone know how to get him to spawn just outside the station? Probably a noob question but I'm stumped <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Stupid question, but have you tried giving them the "solid" behavior?

    Also, could add "Enemy - on collision with - Enemy - Rotate 10 degrees" or something along those lines.

    I'm still an amateur with Construct so forgive me if I'm wrong <img src="smileys/smiley2.gif" border="0" align="middle" />

    Edit: downloaded and run the capx, noticed you've already done that... Will keep trying :)

  • Possibly a stupid answer as I haven't played around with persist behavior, but would setting: "On start of layout - reset global variables" help?

    As I say, never played with persist so ignore me if I'm wrong <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hi all, just a quick question regarding on-screen text.

    What I'd like is something similar to Pokemon, where the game is basically paused while the other character talks, and the player is only free to move when the text has ended.

    I'd also like the text to scroll, too.

    Any help is appreciated! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks! Would you mind running me through how you did it? I want to gain a bit of understanding behind the problem and fix :)

  • Yeah I know, it's weird... it scrolls fine with the background UNTIL I reach the edge, and then it moves away.

    Anyways, here's the capx: dl.dropboxusercontent.com/u/28499111/spacegame.capx

  • Hi all, first time I've tried to make a game without explicitly following a tutorial, so bear with me...

    Okay, I'm making a game where the player sprite can roam a large(ish) map, and the screen moves along with it. I'm trying to place an on-screen controller in the bottom right corner, and can get it to stay put by placing it on a "Hud" layer, but my problem is this: when I hit the extreme edge of the layout, the sprite stops, the background stops, but the controller sprite decides to move across the screen in the opposite direction.

    Any ideas?? <img src="smileys/smiley18.gif" border="0" align="middle" />