realeyes2's Forum Posts

  • 10 posts
  • Awesome ok. Thankyou so much for your help:) Hope I haven't been too much of a pain lol -- I'll take a look at it as soon as I got everything running:)

  • Ohh kick me. Very sorry 2 be 4getfull.

    https://www.dropbox.com/s/rk4xlo545sisu ... .capx?dl=0

    Thankyou for that.. But I get a message saying I am not using the most up to date version of construct 2. Im using the steam version and have it set to auto update. lol.. sorry.

    edit: its asking for version 242 or newer. I have version 239

  • Thanks 99Instances2Go.. Im still analyzing how to create a one-grid at a time pathfinding solution, but construct 2 is giving me the message that I can not open up further data on different parts of the event sheet I am looking over (from the demo project from that plugins page) saying I need to purchase full version of construct 2 on order to view the inner workings of the demo project -- Also were you meaning to leave an example because I dont see it on your post:)

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  • I am wondering how to do roguelike pathfinding basically.. where by an AI moves one grid.. after every grid move initiated from the player character.

    Iv seen a few plugins that may help me, but am still lost as to a fairly simple way of going about this for a newbie beginner like myself. What in others opinion would be the easiest way of going about this? (for a beginner etc)

  • simply AWESOME

  • I would be interested in seeing how your turn based system works

  • oh my. . . . .

    this, this is beautiful

    (pause)

    (breathing)

    so obviously I'll nit pick

    snap to grid functionality when drawing paths. . . (though I may have over looked this) (thinking)

  • well I'd be happy to fiddle with your .cap file once you've gotten it done or have gotten tired of it, what I kind of meant about story events is ones that are in some form dynamic, so they never happen in an exact place but rather more fluid like interactive fiction/narrative , according to semi simulation based things that happen within the game,

    you seem a bit hesitant about your work, maybe its just me though, or I just don't understand, one of those

    anyhow, I am really interested

  • yea basic obstacles for say an npc to find their way around, unless this is already implemented

  • I'd be very interested in multi pathfinding, but what you have their seems quite good already, what I'm interested in is this:

    I'm working on a kind of turn based story based game (with retro graphics, dos like) but I would like to have npcs move around as I like according to the events of the story, moving around obstacles ether by me directly creating the path or with a simple pathfinding gist so the npc finds its own way once through obstacles, multi pathfinding would not be essential for this example I'd assume?

    ideas I would like to try at a later date:

    • turnbased trading and/or sim game
    • strategy game like master of orion, yes that sounds scary, just throwing it out
    • the story thing above would probibly just be story, no puzzles and what not

    I'm slightly new to constuct but have been learning/dabbling/experimenting for a couple months now, haven't hit the forums as of yet, till now : )

  • 10 posts