rdlew2008's Forum Posts

  • 7 posts
  • well i want to just use gravity. bassically i want to have it set up as a platformer

    gravity angle is in the center at the bottom...

    construct maze out of sprite blocks

    all sprite blocks would need to rotate together.

    that is the problem i am having. i have tried pinning but they just rotate on their own axis and not all togther.

  • deepblueapps.com/rolling-bones

    i have been trying for the past 2 days and i just cant seem to get the rotation with gravity to work.

    Am trying to do this with no physics so i can use in cocoonjs

  • I need to take two sprites lets say they are logs.

    so they do this

                 lets say i pressed a button to rotate left

    imagine that the two lines are sprites

    on pressing it would go from ||     to \\ to = to // then back to ||

    the two lines rotate parallel to each other

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  • i need to rotate 2 objects in paralel to each other. having trouble thanks

  • is it possible to load and package together javascript with construct 2.

    ie    load my javascript when i click something in program.

  • Ok. i am a hands on kind of guy so before i get into building i am learning alot by doing.

    so i made a simple little thing and exported it to cocoonJS and compiled it.

    I put the debug on my phone and....

    Powered by Ludei....then nothing. Just blackness...then if i hit the menu button it says are you sure you want to exit?

    anyways is there any dummy checks that should be checked that will cause this??

  • Sorry i am new and not too bright.

    I have pretty much have a box that has a face

    the face is a animation. it changes its expressions as the box falls

    i pretty much need to make the face stay on the box and when it is falling it changes the animation to face that is like oh no im falling then when it lands on the ground it has one thats like phew

  • 7 posts