RDiogo's Forum Posts

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  • Wanna create a rule tile like on unity, can do conditions by tileposition on grid ? who do i do the tile setup? diferent

    sprites? our only one with the animations and change that one by self UID ? for exemple if i use a hoe ? any better ideas? Thx for the help

  • a dynamic and effective way, is to create a terrain (tileset with the grid movement behavior with speed 0), each terrain is a square in the grid, each square has its own uid, when the player is colliding with the terrain (in over the piece of land) with its own uid that makes the calculation of which is colliding, if the player has a flood, it makes a hole and changes the animation of the land itself to the animation of the land with hole to sow and then is to repeat for the other cases (note: the player must have the colider box aligned with the size of the tileset of the earth and the player must have grid movement so that in the movement it is always aligned with each square of the tileset)

    and for plant growth just use the condition to define the waiting time for each stage of growth.

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  • I want to make a system of customization of the position of game objects following the UID positions of the floor tileset, as in the game Stardew Valley, I have already defined its size and obtained the uid of each one, I would like to know if it was possible to edit the position in the grab and drop style, but with the movement to be dragged it was inside the tilemap, like this in gridx 10 grid y 10, I move to the right and it gets grid x 11 and grid y 10 so that makes it automatic in the grab style and release, and achieve the condition of release only if you are in an acceptable place without overlapping objects or outside the limits of the editing area

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  • 3 posts