rbailey83's Forum Posts

  • I got that figured out

  • I had set it up so that on touch the tile would disappear with an animation, then enemySpawn variable int(random(1,4)) then for each i had different possibilities so

    enemySpawn = 1 create object > enemy

    enemySpawn = 2 create object > coin

    etc.

    The problem I was really running into right now though was after the tile disappeared, revealing the floor tile and the enemy or coin sprite on top of it, i could not allow for tap to either collect the coin, or tap the enemy to damage the enemy and have the enemy damage the player. The on tap is no longer available option. Maybe I'm just not wrapping my head around properly using the events. To me i would be able to say if enemy spawned & on tap enemyHealth -= playerAttack and then vise versa for playerHealth -= enemyAttack and so on for each tap until either the enemy reaches 0 health or player reaches 0 health.

    I would put up a screen shot of what I had and had tried but when i loaded it back up in construct, even though i had saved it, all the events i did for that layout were gone so i have to redo that.

    I'm sure i will run into more questions for things i can't figure out and that's why i was hoping someone had done a tutorial for this specific type of game.

  • sorry no not memory game, so when a tile disappears an enemy or loot will show up, if an enemy shows up the player can tap on the enemy that showed up to fight it, each attack would damage both enemy and player depending on player and enemy stats. If it is loot than the loot would be picked up and added to the players inventory, eventually the door to the next level of the dungeon would be revealed and everything repeated.

    it's a simplified version of a roguelike dungeon crawler game with fighting, leveling up character, finding items and so on.

  • So the dungeon crawler i am trying to make is one that each level is just a set of tiles that the user taps (this is for mobile devices) and then either nothing appears, enemy appears, or some type of loot appears. I was wondering if there were any tutorials for this type of game out there that anyone knew of that i can refer to as i run into things i can't figure out how to do.

    here's a link to image if you aren't sure what I am talking about for the game type

    https://drive.google.com/open?id=0B7OkzeF7yYS7Sm92R2IxN0NVV0U

  • Ok thanks, i was originally going to do the create but had to know the x and y position for each box tile and it's a 6x6 area, with 36 box's

  • I am really new to construct 2 and I am doing a dungeon crawler type game, where when a tile is tapped it disapears and once destroyed either nothing on the ground, loot, or an enemy monster to fight. I am having trouble getting it to show the enemy once the tile has been destroyed. here is what i have so far

    First I tried it during the on touch destroy object:

    https://drive.google.com/open?id=0B7OkzeF7yYS7a0Zaa1VaYTR5Z3c

    Then I tried it on the on destroyed action:

    https://drive.google.com/open?id=0B7OkzeF7yYS7dG5EdWExMFBMU28

    P.S. I did all 3 with the spawn just to check to make sure it would spawn

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  • New to Construct 2. Have played around with the RPG Maker series of software, about 3 different versions, and just looking for something a bit more advanced and with more options. Found Construct 2 just by doing a google search for easy game makers and this came up on a blog list.