rbailey83's Forum Posts

  • I have an interest in joining a team if you're still looking to start a new team. I am still new to construct 2 and have almost finished my first game. I have understanding of programming language from learning coding when I was younger so I understand a lot of the concepts, just learning the construct 2 way now. I would love to see projects through to publish. If you want to see what i've been able to do so far here is a link to the beta version of the space shooter game I've put up on kongregate, still have tweaking and a few things to add but the basis of the game is there.

    https://www.kongregate.com/games/rbaile ... alaxy-beta

    Not trying to advertise the game, just so you have a functional example of what I've been capable of doing so far.

  • If I have platformer spritesheets would you be able to turn them into a 4 directional sprite sheet? for a top down type rpg. I think I have the body parts separated if that makes it easier. really just need moving up and down direction with attack animation

  • Hey there I am interested as well. It sucks making games alone lol. I have only basic knowledge for construct 2 but also have basic knowledge of actual programming language so I understand concepts a bit easier, I am just finishing up my first game in construct 2 which is an arcade spaceshooter style game. Still have tweaking to do for difficulty and timing, plus adding in a few more things but if you want to see an example of what I've been able to do for my first game I have a beta version posted on kongregate here:

    https://www.kongregate.com/games/rbaile ... alaxy-beta

    Not advertising. Just to show that I do have some understanding and knowledge of construct 2 and the more games I try to make the more I'll learn.

    DM me if you're interested in possibly teaming up to work on a project. I don't really have much in the way of artistic ability but can manipulate some things in photoshop as I've had to do with this project, my main area of interest is the actual coding and designing side. I have some writing skills so for story line and/or dialogue stuff I can do a fair job

  • I have a bunch of platformer character sheets and wanting to use those characters in a top down dungeon crawler type game but need to be able to have movement for up and down as well as attack in up and down positions. Is there any good software programs that make it easy to do that kind of thing? If not anyone know of some people/sites that will do this at a decent price?

  • > dop2000 NN81 wizdigitech

    >

    > Aha! I see it lol, it's there in the code the left gun Y is set to Right gun Y just too much time looking at RG LG lol maybe in the future it will be better to put a few more letters in there to differentiate and better spot stuff like that

    >

    > thank you all for your help it is most appreciated!

    >

    AAARRHHRRHHGHHH

    i miss it

    sorry

    haha no worries, i think with all the LG in there when your mind see's the RG it just mixes in with all the LG and you scan right over it.

  • dop2000 NN81 wizdigitech

    Aha! I see it lol, it's there in the code the left gun Y is set to Right gun Y just too much time looking at RG LG lol maybe in the future it will be better to put a few more letters in there to differentiate and better spot stuff like that

    thank you all for your help it is most appreciated!

  • Run your game in debug mode (Ctrl-F4), select each health bar sprite, see where they are located before and after you destroy the gun, which one of them gets destroyed etc.

    ok so the right gun does get destroyed, left gun is still there but the Y value for the healthbar gets set to 0 on right gun destroyed, x value still stays with the ships movement and changes as the ship moves. Now that I know where to look I do see the healthbar moved up to the top of the screen. They both did have the behavior of pin as I tried that initially but couldn't set it to an image point so did manually. Tried removing the pin behavior just in case but that didn't change anything. What kinds of things might cause that to happen?

  • Ok so during this boss fight, if I destroy the right gun first the health bar over the left gun dissapears. If I destroy the left gun first the healthbar on the right gun stays fine, I've looked over it and over it and over it again and just can't see what i've done wrong that would cause this to happen on the right gun being destroyed first. I've highlighted the section of code that controls the gun health section but have included the whole block of code for the boss in case it's needed.

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  • brunopalermo yep that helps and makes sense, thanks.

  • Ok so in my game each level has certain requirements to complete the level. I was giving the object that needed to be destroyed/collected an instance variable and when the count reached the appropriate amount trigger the function to call for the level win, but it won't call. Can this only be done with global variables?

    I know that if I make a global variable for the same thing and pass the value into the global variable on destroy/collected instead of the instance, once the right amount has been hit it will trigger the function.

    It just seems like that would be making a lot of global variables for each level complete requirement if there is always going to be a different requirement. Or am I missing a step when calling the function using an instance variable comparison?

    what I'm using now for instance variable function call:

    I do have it set to add to the instance variable here:

  • I figured it out, just something simple. For whatever reason some of my layers on the level 1 layout got deleted so I had to re create them, because they are the same as in the demo layer the code didn't get deleted as the layers still existed on the demo layout so was double checking all the spelling for the layers on layout level 1 and instead of PlayerLayer i had Player Layer, removed the space and problems solved.

    Is usually something simple but you get stuck in the it must be something big. I was looking over everything for a solid half hour before I posted, don't know why I didn't think to check that part

  • Ok so I am doing a space shooter, I have 1 level layout and then also using a demo layout for testing new elements and then I just transfer everything over to the main game mechanics event sheet once it is perfected. The player ship firing was working fine on level 1 but now is no longer firing. It still works on the demo layout, each are calling from the same game mechanics event sheet.

    The way it is setup is a level 1 event sheet with game mechanics event sheet included, the demo is a demo event sheet with game mechanics event sheet included. The ships settings are the same for the demo layout and the level 1 layout, tried deleting the ship instance on the level layout and putting back in, nothing, tried copying ship from demo layout and copying to level 1 and still won't fire on level 1 layout.

    Any idea's what might be causing this? there has been no change to the firing events, and even if there had why would it fire on the demo layout but not the level 1 layout? Have checked the level 1 event sheet to make sure there is no call to deactivate the player firing group and everything is fine there. What else should I be looking at?

  • You don't need animation frames for different angles. Just keep one frame with the ship facing to the right.

    Then use Enemy1->Set Angle action to rotate the ship to the same angle as your Bullet.AngleOfMotion

    Or you can set "Set Angle=Yes" in Bullet behavior properties and it will fly in the direction of the sprite, i.e. you will only need to change sprite angle. Bullet angle of motion will be changed automatically.

    dop2000 awesome thank you so much! knew it had to be something simple, guess i was over complicating it. Used the second method and worked like a charm, which of course i'm sure you knew it would

  • I have setup a guide path for an enemy ship to follow on spawn. Hits the first guide and goes up, second guide goes left and third guide goes down. Hitting the guides works just fine, but the direction the ship is facing does not work going up or down. It enters the layout facing the right direction and is facing the right direction when the ship hits the second guide point moving it to the right. Any suggestions on what I am doing wrong to get the ship to face up on hitting the first guide and face down hitting the third guide point?

    I have tried rotating the enemy ship to different points in the animation as well but the up and down does not change no matter what rotation position i put it to in the frame.

    I have setup animation frames for each direction by rotating the image clockwise for each direction.

    This is the event sheet section

    This is the layout

  • never mind i see my error, i had the variables in wrong order for the every tick, lol i had been looking over those three event lines for a while don't know why that didn't pop in sooner