rayolf's Forum Posts

  • 6 posts
  • I've been trying to upload the new version of my game, but it keeps showing me this error: Access to the path '100465__awesomemann1234__silenced-shot.m4a' is denied.

    So, I have already deleted this 100465__awesomemann1234__silenced-shot.m4a from my game. I have also exported to Scirra format in all ways possible (choosing "minify script", not choosing "minify script", choosing the different kinds of compressing..). But, I kept trying to upload the new game's version without any success. How can I solve this?! Please.

    https://s19.postimg.cc/wf6jg58zz/error.png[/img]

  • Sure! As soon as finish adding some new features I will be launching the game for mobile plataforms and its stores like for Android and iOs.

  • Hello! I'm a brazilian solo game developer. Founder of Old Mohave Games Studio. I have created Roguelike Cowboys in few days for Itch.io's Game Jam 7DRL Challenge 2018. I will be improving this project and adding new stuff in order to release it soon for Android and iOS. Hope you enjoy it. And, please, give me feedbacks!

    Link to game: https://www.scirra.com/arcade/shooting- ... boys-27696

    ......

    DEVLOG:

    04/02/2018. Version 0.2 (MAJOR UPDATE!!)

    • The Saloon is finally open! Now you may spend your coins in new items;
    • Added new skins, hats, scenarios and balloons for purchase!
    • Added a Tutorial;
    • Added a Normal to Hardcore difficulty button;
    • Added a Revive System.
  • rayolf

    I don't have that file anymore.

    If you're really interested into this specific topic, then checkout the solution which worked for me as described a few posts back.

    You will need to use a custom "solid" code to be able to dynamicaly make objects "solid" or "non-solid".

    The official solid system from Construct can't handle this at all.

    Which means this solution works for Online - Isometric game using multiple, overlapping floors.

    Right! Thanks for your answer

  • Hi. I believe you can reach that effect by a very short and simple method, without using the While Loop or Bullet behaviour.

    First, create the object you want to move (I created a sprite and called it obj_red_dot) and give it an inital false Boolean instance variable, you may call it "goal", to indicate whether it has reached its "goal", which is to get to the desired position or not.

    After that, create a sprite called "obj_line", just to indicate where you want the first object to get to, which will be like you "goal line". And finally create a "trigger", which I chose to be a sprite that I will click using the left mouse button, I called this "obj_btn".

    Fine. Make sure you have the Mouse plugin added and now all you need to do is writing this simple code:

    Mouse > On Left button Clicked on obj_btn > obj_red_dot > set goal to True.

    obj_red_dot > is goal > obj_red_dot > Set X to lerp(Self.X,obj_line.X,2.5*dt)

    The velocity in which the "obj_red_dot" will lerp is set by the factor "2.5*dt", which you may increase or decrease by your wish.

    One last important detail is about the origin points set to the objects "obj_red_dot" and "obj_line". Depending on the angle of motion or your desired effect you must change it to match correctly. In my example, I set the origin points for both as "right", so when the "obj_red_dot" finally finishs its move, it fits right into the "obj_line" width.

    Hope I have helped somehow.

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  • gumshoe2029

    What's that supposed to mean ? xD

    And yes it works!

    Here's an example:

    http://92.51.171.10/construct/floors_online.capx

    You can access the 1st floor by walking over the green box and access the 0 floor by walking over the red box.

    Hey, Everade! I can't download your file! Could you please reup? Or maybe, send me by e-mail? rayolfkpu@gmail.com

    Thanks!

  • 6 posts