Hello,
I've been testing some different things in Construct to try and learn it. RIght now I'm testing the 360 controller object and I've encountered a number of issues. Let me preface by saying that my XBOX 360 controller works perfectly with every Windows game I have, works perfectly with my XBOX 360 machine, and using the Windows controller calibration it shows that all buttons work properly.
In Construct however, I get the following (the issues are in #'s 3 through 8 ):
Test #1: Make the program jump to another layout when pressing "Down" on the dpad, and "A", simulataneously.
Listing method:
Event = Button A is down
New condition = Dpad down is down
Result: Success, it jumps to another layout.
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Test #2: Make the program jump to another layout when pressing "Left" on the dpad, and "B", simulataneously.
Listing method:
Event = Button B is down
New condition = Dpad Left is down
Result: Success, it jumps to another layout.
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Test #3: Make the program jump to another layout when pressing "Right" on the dpad, and "X", simulataneously.
Listing method:
Event = Button X is down
New condition = Dpad Right is down
Result: It does nothing.
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Test #4: Make the program go to another layout when pressing "Up" on the dpad, and "Y", simulataneously.
Listing method:
Event = Button Y is down
New condition = Dpad Up is down
Result: It does nothing.
Note: The Y button and the X button appear to be completely inoperable, while A, B, the shoulders and the triggers work fine.
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Test #5: Make the character do something via commands on the left analog stick
Listing Method:
Event = Left thumb Up is down
Result: It does nothing. However, when I begin to press the 'X' button wildly it then does the desired operation.
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Test #6: Make the character kick via command on the right analog stick
Listing method:
Event = Right thumb Up is down + Sprite: Set animation to "Kick"
Result: The right stick does not respond. However, when I push "left" on the left stick the animation plays.
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Test #7: Move forward to another layout (like a menu) and move back using the "Start" button.
Listing method:
Event = start is down + Go to layout "Pause Menu"
Result: It goes to the "Pause Menu" layout.
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Test #8: Move back to the game layout from the "Pause Menu" using the 'start' button.
Listing method:
Event = start is down + Go to layout "Game layout"
Result: It does nothing. However, when I use the 'back" button in the event instead of 'start', it works.