Ok. I understand. It's just that the way you said at first sounded offensive. But now it's sorted out.
Some things: First " Drag-n-drop editors are great for a class of games , mainly games that are very art oriented like Aquaria or Braid."
I meant what i said. Drag-n-drop (non tile based) editors like it is now on c2 are great for games with free element positioning. But it falls short for other types. Thats all. It is not a counter argument. You misunderstood it.
Second thing: Ok it is not essential my bad. But if you look at it that way most of the things in C2 are not "Essential". They're there to improve Usability and Ease of Use and most of all Productivity for many kinds of games, and a little more for some kinds. That's all. Hope that ends the argument.