Ravers's Forum Posts

  • 8 posts
  • I am a newbie at this sorry.

    Is there any example of how to use this? a capx file or something?

    EDIT: I manage to do de effect using the vector x/y behavior.. its working out.

    Hope scirra implements de built in function. Thank you both for the answers.

  • Hello,

    Do you guys remember the Sonic games? When you get hit, Sonic would be knocked away on the opposite direction of the enemy. It is possible to make something similar on Construct 2?

  • It worked thank you.

  • Hello,

    This is a dumb question but i'm a dumb person so...

    I'm trying to create a HUD for a platform game. I want to stick my Health Bar to the corner of the layout.

    How do I do this? I can create the object in the corner, but i dont know how to make him follow my main character.

    Thanks.

  • That seems to work. Thanks

  • Hello,

    I am developing a game for fun. I was hoping to create a 2D platform game. For that I was trying the behaviours of the sprites. I have a character and a rock (2 objects).

    The character has a Platform behaviour, the rock has a solid behaviour. However there is a space between the two objects. Is there any way to make the collision with the rock be polygon? I mean, close that space between the two objects.

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  • This may solve the problem. So i should create a new sheet and rename it "Main character mechanics". Then i could import that sheet to an object being that object the main character in other layout right?

    Thanks.

    EDIT: I just followed the link that you provided and works perfectly. Many thanks, you helped me a lot.

  • Greetings,

    I'm new to construct 2 and game development itself.

    I understand how the event sheet works in construct 2, however i noticed, if you put too many events on a sheet, it will start to bug out and not recognize some events.

    I'm having fun creating a 2d platform game, and i have to put the movement events for the character plus the events for the level/layout in the same sheet everytime... each time I create a new level/layout, I have to put the same movement events for the main character. Maybe its not the right thing to do.

    My question is: can i create a extra layout + sheet which will not be playable, but where I can create the main character and some other characters, create the events for the movement of those characters, and then copy/export those characters for the others layouts? That way the event sheet for each level would only have the events of the level itself, and would import from another sheet the movement of the character making the event sheet simpler and maybe not bugging out.

    I hope you guys understand my issue and sorry for some bad english.

    Thanks.

  • 8 posts