ravenchrono's Forum Posts

  • danielribas whats your email address

  • hi Please check this link iconosquare[dot]com/p/1062135742103048491_2026149883. This is an example of my work. Just pm me your email address because my reputation points now doesn't allow me to send pm's.

  • socialpilgrim since i cant reply on your pm because i have not reached a certain reputation points, kindly pm me with your email address so that we can discuss the matter.

  • socialpilgrim what's up!

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  • Here is my example posted on my instagram account. Please check it out.

    iconosquare[dot]com/p/1062135742103048491_2026149883

  • RayKi how do i "move" the bullet towards the object that it wants to hit. Example would be a bird doing a kamikaze dive towards the hero

  • hi,

    I would like to ask you guys on how to deal with a certain object like a bird that when a hero crosses its line of sight it will "dive" towards the here then disappears. I have tried to use the bullet behavior but it doesn't work. As i have observe, bullet objects should be created then fired upon but mine have already a "bird" on standby waiting for the hero.

    Thanks....

  • How do i make it fly towards a certain object, like if an object is approaching and is on its line of sight it will dive to the player.

  • hi,

    I would like to ask if vector y could make a flying object from the ground up if a collision objet is triggered simulating a player on a forest which when he approaches a nearby bird i will fly away

    Thanks

  • Thanks from both of you. I will try that one when my laptop is free because as of the moment someone is using my laptop. Construct 2 dont run in ipad...

    And one more thing. Since platformer player have scroll behavior, how can i zoom out when a player reaches a certain place on the game?

  • Borgi: how can you simulate like "jumping back". Logic would be Jump+left but disabling the mirror.

    : I had tried that using vector Y. When my player is falling into an object with collision condition it will "bounce" on contact which is great but i used also vector x to simulate jumping away from the object to simulate "hurt" but vector X is not working.

  • Hi,

    i would like to ask you guys on how do i make a player hurt like if the hero is on collision with an object aside from triggering the "Hurt" animation, it would like simulate jumping backwards. I have tried setting the vector Y and it is good but it only "Jumps" on the same place. I tried setting the vector X but nothing happens.

    Thanks.

  • ultrafop Thanks, i will test that one...

  • i already have one created but i only need one behavior on solid that moves not a static one that a player can easily jump off.

  • Hi,

    Is there anyone here who knows what are the behavior of a floating solid (a piece of rock which a player can jump in) but it moves sideways and the other moves up and down.

    Thanks...