Alright, here is the problem. I have an object which display text on the screen when it is overlapping the player sprite. There are multiple instances of the object.
In the event sheet for the layout I have a couple of events:
Object > Is overlapping > Player > Set Position for Text (On Screen)
and
Object> X Is overlapping > Player > Set Position for Text (Off Screen)
It works fine when there is only one instance, but the moment there are several it stops displaying the text at all...
I have the feeling that "Is overlapping" checks for the specific instance and not whether it the object type in general is overlapping. Is there a way around this?
Thank you very much for your time.