rasenth's Forum Posts

  • 6 posts
  • Hi Mindfaq! Nearly a year later! I'm so sorry for the late reply, life got very busy. I feel like working on the game again!

    Thank you so much for the advice! I'll try that out.

  • Ahh thank you very much for the advice!

    I also would like to know if there is a way to continue the text after clicking without clearing the previous text? For example, one click shows "I like dogs." and then the second click continues the dialog in the same box saying, "I like dogs. They are cute."

  • Hi Mindfaq!

    Sidescroller with Dialog in under 100 Events (in progress!)

    https://www.dropbox.com/s/16knzyn4rpd8rz8/sidescroller_dialog_100events-singlefile.capx?dl=0

    (needs Rex's CSV plugin http://c2rexplugins.weebly.com/rex_csv.html)

    Here is my work in progress! I am going to work on tweaking the dialog branching system so it can check for multiple variables instead of just one, but for now I kept it simple.

    I added a few functions such as tweaking the dialog position (so if the character appears on the left, the dialog can also appear on the left, etc), changing text speed, and other little things.

    I deleted the background function and had the image function handle backgrounds to allow fading between background images. However, I have a weird problem with the background image where it doesn't center correctly (it settles to the side instead of the center even though I try to make it center), so I had to compensate by adding an offset.

    I also sometimes still have a problem with flickering where you can see the text in the wrong position or the textbox in the wrong size for just a frame (probably due to browser lag?). I put in a lot of different measures to counteract it but I wonder if there's a foolproof way to prevent it? It's an extremely minor problem so I don't mind if there is no solution to it.

  • Hello komalrajsingh,

    This is exactly the kind of oblique isometric engine I was looking for. I tried out an isometric engine before that was more like axonometric, but it made my game look too FF-Tactics-y for me. Thank you very much!

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  • Hello mindfaQ,

    I've been working on tweaking your engine to allow the Player character to talk to different NPCs and call up dialog, as well as a system to save values for choices using Rex's CSV plugin so if a certain value is at a certain number, it will change the dialog. I got everything working, I think! Everything is still under 100 events. I'm wondering if it's OK if I upload the in progress .capx?

  • Hello MindfaQ!!! I was searching for a VN engine that I can use on the free Construct 2 program and this works great! Thank you so much!

    Edit: I'm wondering how to add more than two choices? I am confused what "require" does, even after reading the note in the event sheet.

  • 6 posts