ranma's Forum Posts

  • ranma - Can you write up a tutorial for the tutorial section on how to go the low latency audio/eclipse/phonegap route

    There's a lot of people always asking how and no one has really been able to explain all of the steps required.

    Thanks!

    I've been asked for that also a lot, but to tell you the truth, I dropped phonegap a long time ago and I don't know how to implement plugins anymore, because the way it was done earlier is different than how it's done now.

    Why not use cocoon anyway, it seems to be quite complete solution, and I believe through phonegap you won't get fluid framerate anyway...

  • First of all, why there's "wait" action after spawn?

    Second, what behavior do you use for icicle_bullet's movement?

    Most probably, right after spawning, you'd want to set the object's angle to 90 as objects spawn turned in the right direction by default, so if you want it to go down, the angle is 90 (up = -90, left = 180, rotating clockwise).

    Hope that helps.

  • Need a little help with this thing I got going

    I managed to create a twitch stream where I stream Sims 3 game where viewers say on chat what should sim do next, the problem is I got no viewers of course :D and this is where I need your help as I think this can be kinda fun project.

    stream is here: http://www.twitch.tv/sims34all

    join if you like to help and have fun! thanks in advance guys!

  • You should totally make a multiplayer version where you could wash other peoples stones and see how they have progressed. Oh you could call it "Rock Quarry" People could even pay to have their stone relocated closer to friends stones!!!

    well, there's Sim Stone 2 I developed a little while ago, it will be more advanced and multiplayer is in development right now, but it will be more in MOBA direction than social, so you will be faced with one other random player against two random enemy players and you will be throwing your stones at each other, there's shop with items that will make your stone stronger in various ways, etcetc. now it's very basic, but time will show :)

    cheers, it's fun to watch people still take interest in this one, as it is very old...

  • Some of you may remember the first stone simulator for android I created using Construct 2 (http://www.scirra.com/forum/sim-stone-a-brand-new-sim-game-for-android_topic49929.html). Well, I just released a sequel :D

    Sim Stone 2 - the most realistic Stone Simulator Eva... Kinda! Now with Advanced Stone Timed Mood Algorithms (ASTMA)!

    Now seriously, any ratings, comments and suggestions are highly appreciated :) cheers!

  • i believe he meant to embed his iframe from his server with plugins not supported by arcade.

  • Also known as The Most Useless App, based on The Ultimate Machine by Claude Elwood Shannon (the inventor of the word "bit"!).

    https://play.google.com/store/apps/details?id=com.sugart.ultimateapp

    check it out!

  • I jump partially on topic, there's a Creative Commons attribution license, which is NOT a noncommercial license right? so if something is cc attribution you CAN use it in a commercial project right? what's the deal with jamendo that has downloadable music licensed with cc attribution, but in the download dialog they have the "free download for non commercial projects". so can I or can't I use it in commercial game?

  • 1) java is native to android

    2) webview is slow

    simple as that :)

    anyway it was just a proof it can be done and done for fun, not to be used by anyone for any purpose.

  • Hi all,

    I was away from construct for a while creating a proof of concept html5 to java wrapper / compiler and I somewhat succeeded with a published on android market app:

    https://play.google.com/store/apps/details?id=com.sugart.wallpapers

    it still uses much "hacks" to make most of the work in native java, but i managed to make a basic template to compile:

    html files to activities (with lots of manual work)

    global js file as a global class

    some js functions to native java functions (ie. alert to toast)

    some basic html elements to views (img to imageview, button to buttonview, p to textview, etc)

    as I said before it still uses native java for facebook sdk, setting wallpapers, accessing gallery, admob ads, in app purchases etc. but i got the basics running and it was really fun to create this app and (as a webdeveloper) to learn java for android this way, so I would be more than happy if you test it and let me know what you think?

    cheers!

  • that is really sad :( But I gues, that's the way it is.

    Thanks for the quick answer.

  • Hello again :)

    I'm currently trying to port one of my construct 2 games to haxe for mobile deployment. The thing is I used sprites that came with Construct 2 business early adopter license in that game. Am I allowed to use same sprites in resulting non-c2 game / are they royality free or do I have to change them to other royality free sprites if the game is not made in C2?

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  • export the game again, this time change png recompression to none, upload, and it should work.

    browser gives me an NS_ERROR_FAILURE which if I remember correctly is connected to images not being loaded by browser due to them being corrupted somehow.

  • Thanks for bringing this up with them, ranma! I was going to put an inquiry into them this evening about it. As you said, excessive permissions tend to be a nasty stigma for an app especially on the Google Play store. Look at any app with excessive permissions and you'll see plenty of low score reviews with complaints. This is especially a problem for simple games where little to no permissions should be required, unless there is a specific purpose thoroughly explained.yup, thats, why despite what Iker from ludei said:

    It will take some time. We are rebuilding some cloud stuff so you can define which extensions you want to use and thus, setup the proper manifest for each project. In the meantime, our experience in android is that many users do not care too much about permissions so you could upload the game.im actually not going to publish my app, and risk low scores based on permissions being to rough for a simple game. but, they said that they are going to do it, so, as always, we have to wait...