Randyheil's Forum Posts

  • 6 posts
  • Your demo got me very excited! I've been studying the demo and trying to apply it to a 3x3 grid of my alphabet tiles.

    I have a few questions: are the columns and rows in your demo moving in unison because they are all basically duplications of a single sprite? And also, If I'm using nine unique sprites for my 3x3 grid, is there a way to establish collision behavior to "push" the rows and columns of alphabet tiles?

    I'm very appreciative of your help. I'm determined to figure this out, regardless of how much time will be consumed. I've already spent a laughable amount of time getting to this point!

  • I was hoping it would be simple. In your opinion, is Construct 3 going to be the least difficult of the game engines to work in? My plan is to build a test model with a 3 x 3 grid of letter tiles. I'll use your suggestions and see if I can figure it out.

    Do you know of a tutorial that might demonstrate similar tile movement or wrap function?

  • Sorry about that. Here's a .mp4 file that's a bit choppy but it should give you the idea.

    dropbox.com/s/cpluh0iupc9k2dl/GameConcept.mp4

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  • So how do you want it to work? You touch the sprite, swipe right and the sprite should fly to the right?

    You need to tell more about your game, because there are many ways to do this.

    This concept animation will explain the game much more concisely than I can. I'm trying to figure out the very basics of what I need to do, and then "baby-step" my way through the project.

    dropbox.com/s/ld932vawlrfe4zd/GameConcept.key

  • Please keep in mind that I'm an absolute beginner with game development, and so thoroughly "right-brained" that I lean to one side when walking. I'm struggling to figure out how to simulate a finger swipe on a square sprite in the center of my layout. After two hours of tutorials and forum posts, here's what I thought would work, but no luck. any help would be appreciated.

    Tagged:

  • I'm not a game programmer, but determined to learn. I am attempting my first game – a simple Boggle-styled spelling/word game that requires alphabet tiles that look like Scrabble tiles. Each alphabet tile could appear in three different colored states. Is there any advantage to creating only 3 blank tiles (one for each possible state), and then 26 alphabet letters with transparent backgrounds that stack on the colored tiles? Wouldn't this reduce my total sprites considerably?

    Thanks in advance, and apologies for my noobiness.

    Randy

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  • 6 posts