RandomPerson's Forum Posts

  • 11 posts
  • Amazing, thank you!

    Might be making a checkers game for fun.

  • Been trying many things, but every time I use set enabled, even if the events conditions specify that only once of these clones should have its behavior enabled, the action enables all of them. The behavior specifically being used is drag and drop.

    Further explanation:

    If a checkers piece jumps another, its # of jumps goes up by 1. The condition is only pieces that have this variable <0 will there drag drop behavior enabled. However, when the action is used, all of the pieces get enabled. (the objects are clones)

  • Hi RandomPerson is any use?

    Unfortunately, it doesn't seem it does.

    I'll post the game I'm making as an attachment.

    The part is in the superstate/flashjump

    Btw, this is my first game, just learning how to do it.

  • In the game I'm making, there's a certain part that requires your to hold down the control key and the left/right arrows and the character will do a high jump.

  • Thanks! Works well

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  • Trying to make a boulder come in on a game and do this.

  • Here you go, this is done using the platform behavior with the jump set to space instead of up arrow (since we were using it for powering up).

    nvm, got it, can't believe how easy this was, I feel dumb

  • Thanks! You really helped.

    Ha ha, realized how far I was off with pixel distances.

  • Ah k, it's a lunge,

  • Thanks for replying!

    On to the questions:

    You hold the down arrow for about 1 second then the character will charge, once the charge animation is done, the character will then be able to move twice the speed for, I'll say 5 seconds. (once charged you can let go of the down key)

    This is a platformer.

    It can go about 10 pixels. (I can always change it myself if it isn't far/too far)

    If not used super state will burn out after 5 seconds.

  • How would I program this? What I have to do is make is so the character of my game when crouching (down arrow) is held down he will play the animation "Charge" after this is down he was will be in a super state. During this super state he will be twice as fast.

    Something Else I need help with is, during this super state my main character should be able to do a "flash jump." When holding control then pressing left or right my character should be able to sprang forward. After doing this once he will lost his "super state."

    Sorry if I'm asking for a lot!

  • 11 posts