RandomOutput's Forum Posts

  • Hi,

    First of all, construct 2 is a marvellous and well developed bit of software that is constantly updated and a joy to use. However I have a suggestion for day to day work as opposed to new features and one that I personally feel will speed up game dev.

    This comes in the form of project management. For example, a simple task, as far as I can tell as I am not claiming to know all about C2, such as moving a set of objects into a subfolder, has to be done one at a time. If I am wrong on this I would love to know!

    Same goes for including event sheets into a master sheet these have to be done one at a time.

    It would also be good if these sub folders in the project pane could be colour coded for quick visual reference perhaps? Little things like these could help save hours per week when it comes to organizing your projects. Yes these things should be done from the start but sometimes you forget when your in the heat of getting it done.

    Also as a game project goes on games change and so the order and placement of things may need to be radically different. On small projects its not such a big deal but if your dealing with lots of objects and event sheets and layouts.... well you get the picture

    Just some thoughts.

    Regards

    Joel

  • Oh cool work btw

  • Ahh I see, sorry I did not know it was for a complex game, I can see how that would be a chore! I think as far as I can tell that the save game feature can be accessed with the same web storage lookup but just put your save game name "My_Save" by default isn't it? I think I used that in a test and it loaded variables from the save file. I will test it again and let you know.

  • I have found that using the Web storage works best for saved games so you can have code that can look for the saved game like so, I used this in my viral tap game on the Google play store and it works fine. Not sure if its what you want, but this allows you to only save what is needed rather than having overly bloated save files:

  • marsep If you have your objects just off screen on the first level ( be careful not to place all in your game if you have a big game ) Construct 2 will load these ( even if you right away destroy them ( on start of layout: Destroy ) ) so the next time you use the create object command and use one of those objects its already loaded it so the slow down will be minimal. It does however mean that it loads them all in as the level starts so maybe have a fade in screen or a slight load screen when the level first begins to give it time before they start playing.

    Regards

    Joel

  • Fun game, just a bit of constructive feedback, the random nature its generated seems to make some run throughs throw up impossible to beat sections ( jumps you cant make/obstacles you cant avoid ) This can make the player feel like the game is cheating them rather than it being hard. But a fun little time waster.

  • Here are some screen shots from the game.

  • So my first creation has gone onto the app store. A simple concept as it is my first game I wanted to use it to learn pipeline and any hickups I might not of thought of. You can check it out here:

    play.google.com/store/apps/details

    Any feedback on how to make it better would be much appreciated and of course and shares with your friends a bonus ^_^!

    Thank you.

  • Hey,

    I've clicked on the "accept this invitation" button. Where can now I download the game?

    I will Email you the link now that you have joined, you need to click the link on your phone or tablet as it takes you to the play store. Any feedback you have if you post it on the group or email it to me directly that would be great, thank you for helping out.

  • >

    > > Hey, RandomOutput

    > > I'm interested in beta testing for your game.

    > >

    >

    I've sent you the request email.

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  • Hey, RandomOutput

    I'm interested in beta testing for your game.

    Hi,

    Thanks for the response, may I have the email that you use to download from the Google play store? It has to be this one I invite to the google group otherwise the play store does not allow you to down load it.

  • Hi everyone,

    First off thank you for taking the time to read my request! As the title states I am looking for a handful of serious beta testers to give constructive criticism on my first game made with construct 2. It has already been through one stage of testing but I would like a few more people to get a wider scope of input.

    The game is a simple casual time waster and all testers will be mentioned in full on the games credit screen. As this is my first attempt at a game, and no thoughts of it making any income are planned, no money will be involved sadly.

    Any who wish to join will have to join a Google group that I have set up and then I can email the game link that you can access off your phone or tablet and that will download the test build from the Google play store.

    Again many thanks in advance.

  • Hey DUTOIT,

    Some good tips there I will try to implement them, thank you very much for the help!

  • Hi Kyatric,

    Appreciate the reply. The game is currently in Beta and I am not allowed to post the full .capx file am afraid.

    The most confusing thing is that the code for the high scores works. My game remembers the high scores for each level, so clearly the information is being stored and recalled correctly. But as soon as I exit the app and come back they have reset.

    Essentially I have a global variable called Level that starts on 1 and as a level is completed +1 is added to it. Once the level is won, the score global varible is tested to see if it is grater than the value stored in the array ( Array_Best_LevelScore ) of the same number ( Level ) if it is the new score is then saved into that slot and displayed. This is then saved as a local key level*global varible*&("Best"). If it is not grater than the array the text simply displays the current array slot value. As noted this all works when the game is running, but its like my array is not being saved......

    As I have been rambling I think I see what you are getting at.... I am saving the array numbers as Local values, but I am not re loading those (levelnumber)Best local values back into the array when the game starts!! What an idiot.

    Ha will give that a try thank you very much!

  • I may be missing something here, but I am getting my game to save each levels score into an array, and then save that data as Local Web storage. Now this works when I test it on my browser and it even works when I install my app. But as soon as I quit my app and re open it all the data is not loaded, its like it was using session web storage rather than Local. Has anyone else had this problem or know where I may be going wrong? Thank you in advance.