the overlap offset is an offset not a new position so make your offset (0,-32) not (sprite.x,sprite.y-32)
it might work better if you reduce your collision boxes slightly or maybe make the offset slightly smaller to stop any touch ? (I will go and test this theory...)
edit to add picture
<img src="https://dl.dropboxusercontent.com/u/143636437/images/Ashampoo_Snap_2013.12.26_21h35m04s_001.png" border="0" />
ok change it back to just 1.
add a sub event under your on timer sprite.timername
and check each sprite that has fired its timer
sprite - on timer sprite.timername
(sub event)
for each sprite - send info to console
( log in console : etc)
try changing the start timer to 3 different values
(eg
start timer sprite.TimerName (random(5)) (once)
)
and see if you get an output more like you are expecting ?
<img src="smileys/smiley20.gif" border="0" align="middle" />
I do like this kind of thing.
Many thanks for this plugin.
maybe a little 3d ish ?
Thank you.
just another logical step I guess...
https://dl.dropboxusercontent.com/u/143636437/shadow%20test%204/index.html
and again
here is another test .
https://dl.dropboxusercontent.com/u/143636437/shadow%20test%203/index.html
and the capx
capx
would something like http://www.scirra.com/forum/another-waste-of-time_topic83212.html be better ?
Glad you like it. After I have tidied it up a bit I will post the capx. Probably busy for the next couple of days so I will aim for 27th.
Been a while since I posted anything. This was an idea about trying to create line of sight/ shadows in a quick way following on from a question over in the forums.
Anyway I thought it looked kinda good ...
No interaction in this version - I will try to play around with it over Christmas and see if I can come up with something a bit better.
Hope you like it.
pinballish
Hardly realistic but this was my attempt - a grid of light pinned to the player and illuminated depending on line of site. Still very heavy on cpu. Something like you are after ?
https://dl.dropboxusercontent.com/u/143636437/flashlight/index.html
Can't you use the behaviour/movement/sine to adjust the size of the grenade sprite over the length of the throw ? It should give you the correct arc and could save some maths ?
Edit
after a quick play
grenade test
very rough but maybe ...?
Did you get any further with this?
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disable line 24 - and it opens to 90deg.
so i think it is opening and closing back 3 degrees ?