ramones's Forum Posts

  • I've unsubscribed from the tutorial notifications. It was getting hard to spot real emails in between all the Scirra spam.

    It didn't work - still getting spam. I'll try unchecking all the subscription boxes on my profile.

    Ahh it didn't work. I've changed my email... make it stop

    I suppose it takes time for the mailing list to update.

  • You can put "For each Buttons" at the top of the second event.

    *edit* and set the buttons animation speed to 0.

  • Yeah there's a clear all keys action.

  • "Save as project" isn't exporting. Export to HTML5 and you'll get a JPG.

  • Ah yeah I didn't look at the actions properly. Because you're using 'Simulate pressing right' you actually want it to run every tick.

    You could split it into two events:

    Scenes = 0: Simulate pressing right

    Scenes = 0

    Trigger once: Wait x seconds...

  • Yep but there won't have a gap in your results or anything. If you have 3 markers and you delete the second one then when you select all from the database you'll get back 2 markers with ids 1 and 3.

  • Deleting a row in the database won't change the ids of other rows.

  • You'd want to add "System: Trigger once" to each of those three events. Event 14 is running (and queueing up all those actions) every tick while Scenes = 0. You only want it to run once.

  • It means the platformer speed is not zero so yeah it includes falling and jumping.

    "On moved" is a trigger that fires once when the sprite starts moving. "Is moving" is true every frame while the sprite is moving.

  • I don't think it's possible without modifying the TextBox plugin. The TextBox plugin blocks all keys except escape and enter.

  • It's not a problem updating fast or slow its size... As I call a function to handle the tooltip behaviour and nothing else is working in the background things should update just in time.

    Yeah but the thing is you are checking win_tooltip_taffix.TextHeight immediately after setting the text but the TextHeight value doesn't update until the next tick. So you are checking the old height value before it has updated.

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  • When you update a text object the width and height values won't be updated right away. You have to wait a few ticks.

  • The Touch plugin uses that same code to get the device orientation.

  • You can give the expression the ef_variadic_parameters flag.

    https://www.scirra.com/manual/19/action ... xpressions

    [quote:2uvw1hc6]

    ef_variadic_parameters

    Construct 2 will allow the expression to be used with additional 'any type' parameters past the end of those specified. Any parameters that are specified will still be required and type checked. If no parameters are specified, the expression can be used with any number of parameters at all.

  • So what does your JSON look like?