Did you export your project and select 'scirra arcade' in the export options?
Leave the 'html' though! > <html>
Leave the 'html' though!
> <html>
Ha... yeah <img src="smileys/smiley26.gif" border="0" align="middle" />
The game itself is stored so you can play offline and don't have to re-download it when you visit the site unless it has been updated.
I think you can just delete the second line in index.html if you really don't want it to:
<html manifest="offline.appcache">
Here's what I came up with. It looks unnecessarily complicated haha.
Local text [b]ammoString[/b] = "" System: Set [b]ammoString[/b] to [i]Sprite.ammo1 > 0 ? ammoString & "1" : ammoString[/i] System: Set [b]ammoString[/b] to [i]Sprite.ammo2 > 0 ? ammoString & "2" : ammoString[/i] System: Set [b]ammoString[/b] to [i]Sprite.ammo3 > 0 ? ammoString & "3" : ammoString[/i] System: Set [b]ammoString[/b] to [i]Sprite.ammo4 > 0 ? ammoString & "4" : ammoString[/i] System: Set [b]randomNumber[/b] to [i]int(mid(ammoString, floor(random(len(ammoString))), 1))[/i]
Basically create a string with the available ammos eg. "134" and then choose a random character from that string.
randomAmmo.capx (r101)
Events 5,6,7 should be subevents of 4. Or alternatively, you could add 'System: Trigger once' to events 5,6,7.
http://www.scirra.com/forum/convert-milliseconds-to_topic54801.html
http://www.scirra.com/forum/highscore_topic52768.html
Use touch.AbsoluteX and touch.AbsoluteY instead of touch.X and touch.Y to get the touch position on the canvas rather than the position on the layout.
You can use the sprite pick top/bottom condition.
+Mouse: On Left button Clicked on Card
+Card: Pick top instance
-> do stuff
I had the same thing. Text and images (sometimes) were being scaled in crop mode. It's all good in r101 though.
Set scroll Y to floor(player.y) - 140.
Am I too late? int(3.7) I mean floor(3.7).
Instead of creating a cross on every sprite, you could just use one cross and move it around. Here's an example that does that. It uses a boolean "checked" to track which sprites have been checked already.
pickColors.capx (r100)
Here's another approach that does all the checking in one tick using a while loop and an array to store a queue of sprites to be checked.
pickColors2.capx (r100)
checkpoints.capx
Nice game and interesting to read how you went about creating it.
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It's a psd file. Guess he linked the wrong thing.