Ramladu's Forum Posts

  • I decided to make a new layout and a new event sheet and copy everything from the original to the new one. Magically, it works on the new ones. However, intellectually, I still want to know why it does NOT work on the original layout and event sheet.

  • Hi,

    I posted a video on Youtube to explain my problem. I have tried to use Scroll-To based on a behavior for an object and I also used the SYSTEM one to Scroll-To the object. I use ticks.

    When I have the behavior enabled, the scroll-to works only when the unit is near a margin of the viewport. When disabled and I only use the SYSTEM one, it does not work at all.

    I have checked parallax, multiple instances of the object, different triggers other than ticks. And here's the best part - I have successfully used the SYSTEM one to Scroll-To object in other games. I just opened up a successful game and I cannot figure how my set up is any different than the game where it works. Therefore, and thank you if you are still reading this, I created a video where I walk through the layout and the event sheet.

    Thank you for taking a look. I am happy to do the work and not take the shortcut so if there's hints or tips, just let me know. I have used Construct 3 for four years so I am sure it's just something simple that I am missing...

    youtu.be/KqhnCfuVIH0

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  • Hi All,

    I have an object that has the pathfinding behavior. I am looking to spawn a new instance of the object and I am having trouble with the rotate object aspect of the behavior. I want to turn it off when I spawn a new instance of the object. As it stands, I sometimes have instances where I do want it to rotate and other times when I do not. In this case, it seems the default when the object is spawned is for it to be ENABLED but I want to turn it off.

    I cannot find the rotate object to enable/disable it.

    I changed rotate speed to zero but it doesn't allow the object to move on the path.

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  • Hi All

    I was having an issue suddenly with my particles spawning behind my object. I couldn't figure it out for a long time and even though my file was corrupted. But I found the problem and solution. I recorded a video below if anyone else ever has the issue - or maybe it gives you an idea of how to fix other issues (I'm a teacher so I like to teach what I learn in hopes it helps others).

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  • Hi!

    I just want to confirm. I was suddenly having the SAME problem. I had it working before in my game (and I went back to old save files to confirm it was working) but somewhere before save 3 and save 14, the particles started to behave in ways I did not intend.

    My particles would hide under all objects - not just the one it was spawned from. I just fixed the issue based on your idea. I had "dabbled" with a 3D Object just to see what it does and never deleted it. For some reason, this automatically changes some things in the design. Once I deleted the object (from my library), the issue is fixed.

    Hurray!

  • I bow to you. You are correct.

    Makes total sense.

    I had my AJAX pulling the data in a different event sheet and the process did not finish before I tested the game layout. My event for the arrays was kicked off by START OF LAYOUT. I now use a button that is more practical.

    I will not much such a mistake again.

    Thank you, Plinkie.

  • Clarification: Image D is the result of when I try to use the .at(i) from Image A.

    When I use the action in Image B, the In Play array has 1 in all elements (again that was my test to see if I had issues with running the lines to begin with)

  • Hello Folks:

    I've been working on this for an hour - granted my little tots have been running rampant around the house, interrupting my thoughts. :-)

    This should be simple enough but I can't figure it out. I am a little embarrassed that I can't figure this out.

    I want the values in one array to be equal to the values in another array. The idea here is that I have an array that is the MASTER and then one I can manipulate without ruining the master.

    Please see my image of my screenshots. Thanks so much for any guidance.

    I know the # of elements in the _InPlay is 20 elements; that was just my troubleshooting.

  • Hi All:

    I figured out my problem.

    The game map that I had been designing / playing / testing was the third layout in my project. I was pointing the project to the wrong layout sequence to get to the map.

    Rookie mistake - everything is good here.

    Lesson learned.

  • Hello:

    I recently made a quick game using platform tiles and simple backgrounds from pzuh.

    The game works fine when debugging and also previewing via Construct 3 and testing on other computers.

    However...

    I exported my game via Html5, giving me a zip file. I unzipped the files and uploaded them and the folders to my web hosting site.

    When I go to the address where the game exists, the Construct 3 wrapper starts up and finishes. Then, I get a white screen with no other images, tiles, et al... When I right click on the browser screen, I do not get the typical menu options regarding my web browser. So clearly some asset has been deployed - it's just a white screen - a white screen of a disappointment so to speak.

    Does anyone have ideas - I looked at the tutorial for html5 exporting and uploading before I posted this. I must be missing something small.

    Thank you.

    Tagged:

  • Hello,

    For simplicity, let me explain my project.

    2 Layouts

    Layout 1 is Start Game; it contains a button to go to Layout 2

    Layout 2 is a world map.

    Layout 2 has two layers: HUD and Map

    On Map there is a player sprite object. It moves with WASD. It moves fine. There's also a tiled background that runs fine.

    On HUD, I have a text object at 0,0. It has a parallax of 0%, 0%. Scale is 100%

    On Layout 2, I have an event sheet that during every tick, the text object shows the x, y coordinates of the player object. (I just did that as a way to learn how to make a HUD)

    Now here's the problem.

    When I debug Layout 2, the text object runs perfectly as a HUD, displaying the player object's x, y coordinates. HAPPY!

    When I debug, starting at Layout 1 and then hit my button to go to Layout 2, my player shows up, my map background shows up, but the text object is not there. (Again, it worked fine when I debugged from the Layout 2.

    I am sure it is something simple. I've followed the Ghost Shooter tutorial, however his example using Score does not have a start page for starting the game, so it's not apples to apples for me to learn.

    Thank you!