I know the funny answer is to just not have any images in my game, but withstanding some Friday fun humor, what really causes this number to be high?
I currently have 1633mb +- running per the debug layout and that seems way too high for what I am doing. I have a simple 896 x 512 layout with 2-d cartoon style graphics.
Is the estimated image memory based on the original size of a sprite frame? For example, if I have a hammer that is a 512x512 pixel image but I only use it as a 64x64 image in my actual layout, is the estimate image memory based on instances live in the game or based on actual sprite object values? Does my question make sense?
My debug also seems to have found 560 active objects too. I wonder if my layouts such as my GUI are also affecting it. For example, I have a layer for player inventory and skills, which has a lot of buttons, shapes, and icons as you may imagine. Nothing I can really do about that since I want the player to be able to access them on the battlefield.
I think I answered my own question.
Always learning...
Thanks.